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dc.contributor.authorRedondo Domínguez, Ernesto
dc.contributor.authorFonseca Escudero, David
dc.contributor.authorSánchez Sepúlveda, Mónica
dc.contributor.authorZapata Cebrián, Héctor
dc.contributor.authorNavarro Delgado, Isidro
dc.contributor.authorGiménez Mateu, Lluís
dc.contributor.authorPérez Álvarez, Miguel Ángel
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Representació Arquitectònica
dc.date.accessioned2021-03-29T09:10:31Z
dc.date.available2021-03-29T09:10:31Z
dc.date.issued2020
dc.identifier.citationRedondo, E. [et al.]. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. A: International Conference on Human-Computer Interaction. "Learning and collaboration technologies. Human and Technology Ecosystems ; 7th International Conference, LCT 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020: proceedings, part II". Berlín: Springer, 2020, p. 296-314. ISBN 978-3-030-50505-9. DOI 10.1007/978-3-030-50506-6_22.
dc.identifier.isbn978-3-030-50505-9
dc.identifier.urihttp://hdl.handle.net/2117/342659
dc.description.abstractHereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
dc.description.sponsorshipinfo:eu-repo/grantAgreement/MINECO/1PE/ BIA2016-77464-C2-1-R
dc.format.extent19 p.
dc.language.isoeng
dc.publisherSpringer
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Urbanisme
dc.subjectÀrees temàtiques de la UPC::Ensenyament i aprenentatge::Innovació i Investigació educativa
dc.subjectÀrees temàtiques de la UPC::Arquitectura
dc.subject.lcshGamification
dc.subject.lcshArchitecture -- Study and teaching
dc.subject.lcshEducational innovations
dc.subject.lcshTown planning - Study and teaching
dc.subject.otherGamification
dc.subject.otherurban design
dc.subject.othereducational research
dc.subject.otherinteractive learning environment
dc.titleEDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design
dc.typeConference report
dc.subject.lemacLudificació
dc.subject.lemacArquitectura - Ensenyament
dc.subject.lemacEnsenyament - Innovacions
dc.subject.lemacUrbanisme - Ensenyament
dc.contributor.groupUniversitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge
dc.identifier.doi10.1007/978-3-030-50506-6_22
dc.relation.publisherversionhttps://link.springer.com/chapter/10.1007/978-3-030-50506-6_22
dc.rights.accessOpen Access
local.identifier.drac30496223
dc.description.versionPostprint (author's final draft)
dc.relation.projectidinfo:eu-repo/grantAgreement/MINECO/1PE/BIA2016-77464-C2-1-R
local.citation.authorRedondo, E.; Fonseca, D.; Sánchez , M.; Zapata, H.; Navarro, I.; Gimenez-Mateu, L.; Pérez, M.
local.citation.contributorInternational Conference on Human-Computer Interaction
local.citation.pubplaceBerlín
local.citation.publicationNameLearning and collaboration technologies. Human and Technology Ecosystems ; 7th International Conference, LCT 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020: proceedings, part II
local.citation.startingPage296
local.citation.endingPage314


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