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EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design

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10.1007/978-3-030-50506-6_22
 
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Redondo Domínguez, ErnestoMés informacióMés informacióMés informació
Fonseca Escudero, David
Sánchez Sepúlveda, Mónica
Zapata Cebrián, HéctorMés informacióMés informació
Navarro Delgado, IsidroMés informacióMés informacióMés informació
Giménez Mateu, LluísMés informacióMés informacióMés informació
Pérez Álvarez, Miguel Ángel
Document typeConference report
Defense date2020
PublisherSpringer
Rights accessOpen Access
Attribution-NonCommercial-NoDerivs 3.0 Spain
Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
Hereby we present the first results of a Financed Research Project that focuses on the use of (Serious games) SG for training future architects and urban planner in the urban design context. After the first viability studies and tests in the creation of urban scenarios at intermediate scale, virtual simulation, vegetative environment and lighting, as well as basic gamification, the complete development of the teacher’s methodology proposal of the research project is outlined. First five urban scenarios have been selected in which the students of Máster y Grado de Arquitectura of the ETSABarcelona-UPC of landscape and urban design have developed of urban intervention projects from the local administration and neighborhood associations. These projects have been completed subsequently in different optional courses ICT, in which 3-D virtual scenarios have been created and rehearsed under a first basic gamification. Following with the project it has continued with other courses of Architectonic Representation degree, where final settings and designs have been created, according to the students´ interest in using Virtual Reality Technology. Afterwards the virtual models and scenarios were transferred to La Salle-Barcelona URL Architecture students in different courses of Representation tools, in order to continue with advanced gamification, HMD and analysis of its usage and their motivation. The results of these instructed processes have reached the administration, neighbors, professionals and general public.
CitationRedondo, E. [et al.]. EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design. A: International Conference on Human-Computer Interaction. "Learning and collaboration technologies. Human and Technology Ecosystems ; 7th International Conference, LCT 2020, held as part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020: proceedings, part II". Berlín: Springer, 2020, p. 296-314. ISBN 978-3-030-50505-9. DOI 10.1007/978-3-030-50506-6_22. 
URIhttp://hdl.handle.net/2117/342659
DOI10.1007/978-3-030-50506-6_22
ISBN978-3-030-50505-9
Publisher versionhttps://link.springer.com/chapter/10.1007/978-3-030-50506-6_22
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  • ADR&M - Arquitectura, Disseny: Representació i Modelatge - Ponències/Comunicacions de congressos [105]
  • Departament de Representació Arquitectònica - Ponències/Comunicacions de congressos [80]
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