Design and development of biomedical applications for post-stroke rehabilitation subjects
Document typeConference lecture
Rights accessOpen Access
Virtual Reality (VR) is having an increasing influence in fields such as education, marketing or scientific research. Thus, biomedical and health applications are also improving due to advances in Virtual Reality. The aim of this project is to develop computational applications focused on the rehabilitation of different parts of the body. These applications assist the motor and cognitive rehabilitation of post-stroke subjects. To this end, indications provided by the specialists of our collaboration center, the Functional Diversity Association of Osona (ADFO), have been taken into account. This association is planning to use the developed applications in their rehabilitation processes in order to make them less monotonous and more interactive. The telerehabilitation system consists of a depth camera to track the user’s movements and a set of computational applications. There are two types of applications: a set of rehabilitation exercises of individual movements and a set of serious games. The user will combine sessions with both sets of applications during the rehabilitation process. The test of applications with post-stroke subjects will be performed in the near future. Some results have been obtained testing the system on healthy people, and based on those results, corrections have been applied. This project aims to provide more playful rehabilitation exercises and, therefore, a more enjoyable and effective rehabilitation process
CitationTorner Ribé, J. [et al.]. Design and development of biomedical applications for post-stroke rehabilitation subjects. A: "Recerca i Tecnologia en Enginyeria Gràfica i Disseny a la Universitat Politècnica de Catalunya (Volum 2)". OmniaScience, 2021, p. 159-171. ISBN 978-84-122028-8-5.