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dc.contributor.authorMolina López, Elena
dc.contributor.authorRíos Jerez, Alejandro
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.contributor.otherUniversitat Politècnica de Catalunya. Doctorat en Computació
dc.date.accessioned2021-02-04T11:46:15Z
dc.date.available2021-02-04T11:46:15Z
dc.date.issued2020
dc.identifier.citationMolina, E.; Rios, A.; Pelechano, N. Avatars rendering and its effect on perceived realism in virtual reality. A: IEEE International Conference on Artificial Intelligence and Virtual Reality. "2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020: Virtual Conference, 14-18 December 2020: proceedings". Institute of Electrical and Electronics Engineers (IEEE), 2020, p. 222-225. ISBN 978-1-7281-7463-1. DOI 10.1109/AIVR50618.2020.00046.
dc.identifier.isbn978-1-7281-7463-1
dc.identifier.urihttp://hdl.handle.net/2117/336892
dc.description.abstractImmersive virtual environments have proven to be a plausible platform to be used by multiple disciplines to simulate different types of scenarios and situations at a low cost. When participants are immersed in a virtual environment experience presence, they are more likely to behave as if they were in the real world. Improving the level of realism should provide a more compelling scenario so that users will experience higher levels of presence, and thus be more likely to behave as if they were in the real world. This paper presents preliminary results of an experiment in which participants navigate through two versions of the same scenario with different levels of realism of both the environment and the avatars. Our current results, from a between subjects experiment, show that the reported levels of quality in the visualization are not significantly different, which means that other aspects of the virtual environment and/or avatars must be taken into account in order to improve the perceived level of realism.
dc.format.extent4 p.
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshVirtual reality
dc.subject.lcshAvatars (Virtual reality)
dc.subject.lcshRendering (Computer graphics)
dc.subject.otherAvatars rendering
dc.subject.otherVR
dc.subject.otherPerceived realism
dc.titleAvatars rendering and its effect on perceived realism in virtual reality
dc.typeConference report
dc.subject.lemacRealitat virtual
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1109/AIVR50618.2020.00046
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://ieeexplore.ieee.org/document/9319086
dc.rights.accessOpen Access
local.identifier.drac30448202
dc.description.versionPostprint (author's final draft)
local.citation.authorMolina, E.; Rios, A.; Pelechano, N.
local.citation.contributorIEEE International Conference on Artificial Intelligence and Virtual Reality
local.citation.publicationName2020 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2020: Virtual Conference, 14-18 December 2020: proceedings
local.citation.startingPage222
local.citation.endingPage225


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