Recent Submissions

  • Image formation with lenses, pinholes and slits in an optical box 

    Escofet Soteras, Jaume; Pérez Cabré, Elisabet (Hands-on Science Network, 2023)
    Conference lecture
    Restricted access - publisher's policy
    Images formed by systems with small apertures, such as pinholes and slits, have very weak illumination. It is advisable an object with a high luminance and with considerable size to see these images. Besides, the device ...
  • El sueño como factor de riesgo en el avance de la miopía 

    Fambuena Muedra, Isabel; Díez Ajenjo, Mª Amparo; Ordiñaga Monreal, Enrique; Peris Martínez, Cristina; Puertas Cuestas, Francisco Javier (Dolores María Peñalver García, 2021)
    Conference lecture
    Open Access
  • Game-based Learning in Computer Engineering: A Workshop 

    Farreras Esclusa, Montserrat; Armengol Cebrian, Jesús; Bofill, Pau; Hernandez, Angels (European Society for Engineering Education (SEFI), 2022)
    Conference report
    Open Access
    Gamification has gained popularity in the last years, it is used in primary and secondary schools, as well as in companies and universities (Call, 2021). Along with this growth in popularity the number of available computer ...
  • An escape room for an alternative evaluation system 

    Farreras Esclusa, Montserrat; Bofill, Pau; Armengol Cebrian, Jesús; Asensio Garcia, Adrian (Universidade do Minho, 2022)
    Conference lecture
    Open Access
    Our traditional education system spins around evaluation and its traditional grading system: summative assessment. In that system, professors spend time and effort trying to be “fair” when they mark the exercises, while ...
  • An Escape Room For Learning Computer Programming 

    Bofill, Pau; Farreras Esclusa, Montserrat; Armengol Cebrian, Jesús (Universidade do Minho, 2022)
    Conference lecture
    Open Access
    Game-based learning is a strategy where games are used as a challenge for students to learn and apply the contents of a subject matter. In this sense, game-based learning is an instance of problem-based learning. In this ...
  • Game-based Learning vs Gamification: A Hands-On 

    Farreras Esclusa, Montserrat; Armengol Cebrian, Jesús; Bofill, Pau; Hernández Gómez, M. Angeles (Pennsylvania Association of Environmental Educators (PAEE), 2022)
    Conference report
    Open Access
    An example of gamification is a contest where students get points for solving the usual exercises of the subject matter. An example of game-based learning is an escape room where students get involved in studying and solving ...
  • Gaming for learning 

    Armengol Cebrian, Jesús; Bofill, Pau; Farreras Esclusa, Montserrat (Universidade do Minho, 2022)
    Conference lecture
    Restricted access - publisher's policy
    In the subject of wave optics, we seek to involve students in their learning through active learning techniques. Students participate in large group classes doing small activities, competition games, solving problems,... ...
  • Skin color correction via convolutional neural networks in 3D fringe projection profilometry 

    Barrios Montes, Erik Miguel; Pineda, Jesús; Romero Pérez, Lenny Alexandra; Millán Garcia-Varela, M. Sagrario; Marrugo Hernandez, Andrés Guillermo (International Society for Photo-Optical Instrumentation Engineers (SPIE), 2021)
    Conference lecture
    Restricted access - publisher's policy
    Fringe Projection Profilometry (FPP) with Digital Light Projector technology is one of the most reliable 3D sensing techniques for biomedical applications. However, besides the fringe pattern images,often a color texture ...
  • Automated corneal endothelium image segmentation in the presence of cornea guttata via convolutional neural networks - 115110H 

    Sierra Bravo, Juan Sebastián; Pineda, Jesús; Viteri Coronel, Eduardo; Rueda Latorre, Daniela; Tibaduiza Vargas, Beatriz Eugenia; Berrospi, Rubén; Tello, Alejandro; Galvis Ramírez, Virgilio; Volpe, Giovanni; Millán Garcia-Varela, M. Sagrario; Romero Pérez, Lenny Alexandra; Marrugo Hernandez, Andrés Guillermo (International Society for Photo-Optical Instrumentation Engineers (SPIE), 2020)
    Conference report
    Restricted access - publisher's policy
    Automated cell counting in in-vivo specular microscopy images is challenging, especially in situations where single-cell segmentation methods fail due to pathological conditions. This work aims to obtain reliable cell ...
  • 20/21 Central Event in Spain of the International Day of Light: outreach and citizen engagement in time of pandemic 

    Pérez Cabré, Elisabet; Millán Garcia-Varela, M. Sagrario; Armengol Cebrian, Jesús (Optica Publishing Group, 2021)
    Conference report
    Restricted access - publisher's policy
    The 3rd central IDL Event in Spain probably gathered the largest number of activities for the 16th May commemoration in 2021. Conferences, debates, workshops, exhibitions, light shows, and photo contests, adapted to severe ...
  • Diseño y caracterización de un dispositivo óptico para la evaluación de lentes intraoculares in vitro 

    Azor Morón, Juan Antonio; Mendoza Párraga, Alison Lizbeth; Vega Lerín, Fidel; Millán Garcia-Varela, M. Sagrario (Comité de Optoelectrónica, 2021)
    Conference lecture
    Restricted access - publisher's policy
    Se ha realizado el diseño y la caracterización de un dispositivo en banco óptico, que incorpora un nuevo modelo de ojo fisiológico y un sistema de óptica adaptativa controlado por ordenador, para la evaluación in vitro de ...
  • Frecuencia de parpadeo y parpadeos incompletos en seis condiciones controladas de lectura en formato electrónico y en papel 

    Argilés Sans, Marc; Cardona Torradeflot, Genís; Pérez Cabré, Elisabet; Rodríguez Montiel, Margarita (2016)
    Conference lecture
    Restricted access - publisher's policy

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