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Development of a Virtual Reality application for stroke rehabilitation
dc.contributor | Torner Ribé, Jordi |
dc.contributor | Alpiste Penalba, Francesc |
dc.contributor.author | González Ponce-Benavides, Alix |
dc.contributor.author | Mayans Gordillo, Berta |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d’Enginyeria Gràfica i de Disseny |
dc.date.accessioned | 2020-11-11T14:04:49Z |
dc.date.available | 2020-11-11T14:04:49Z |
dc.date.issued | 2020-07-06 |
dc.identifier.uri | http://hdl.handle.net/2117/331868 |
dc.description.abstract | Nowadays, immersive technology is growing exponentially allowing transcendence to other sectors as marketing, education, physics and medicine. The use of this technology on the field of medicine provide the creation of an environment which stimulates and benefits the diagnosis and recovery of a patient. The goal of this project is based on the creation of a virtual reality (VR) application in order to be used by poststroke patients as a rehabilitation treatment. It has been developed using Unity 3D and a tool called VRTK which simulates the controllers. The project has been carried out in collaboration with the Associació de Diversitat Funcional d’Osona (ADFO) and it contains four rehabilitation exercises: elbow flexion, arm flexion leading to touch the face, draw circles and arm flexion leading to touch the lower back. These exercises can be done in a practice environment, where the movements are carried out by an avatar in front of a virtual mirror; or in a game environment. It is divided into four levels, one for each exercise, that consists in making a pizza in a kitchen scene. Moreover, we have designed a configuration menu to choose freely the number of repetitions and the entire time of the game. In addition, it has been tested with healthy people and the results have been analysed. In conclusion, what we pretend with this project is to give a support tool to rehabilitation treatments by providing fun and a realistic and a comfortable vision to a virtual reality. |
dc.language.iso | eng |
dc.publisher | Universitat Politècnica de Catalunya |
dc.rights | Attribution-NonCommercial-ShareAlike 3.0 Spain |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::Enginyeria biomèdica |
dc.subject.lcsh | Virtual reality |
dc.subject.lcsh | Rehabilitation |
dc.subject.lcsh | Cerebrovascular disease |
dc.subject.lcsh | Physical therapy |
dc.subject.other | Rehabilitació |
dc.subject.other | Realitat Virtual |
dc.subject.other | Ictus |
dc.subject.other | Fisioteràpia |
dc.title | Development of a Virtual Reality application for stroke rehabilitation |
dc.type | Bachelor thesis |
dc.subject.lemac | Realitat virtual |
dc.subject.lemac | Rehabilitació |
dc.subject.lemac | Malalties cerebrovasculars |
dc.subject.lemac | Fisioteràpia |
dc.identifier.slug | PRISMA-154152 |
dc.identifier.slug | PRISMA-154072 |
dc.rights.access | Open Access |
dc.date.updated | 2020-08-12T18:31:44Z |
dc.audience.educationlevel | Grau |
dc.audience.mediator | Escola d'Enginyeria de Barcelona Est |
dc.audience.degree | GRAU EN ENGINYERIA BIOMÈDICA (Pla 2009) |
dc.contributor.covenantee | Associació de Diversitat Funcional d’Osona (ADFO) |
dc.description.sdg | Objectius de Desenvolupament Sostenible::3 - Salut i Benestar |