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dc.contributorMonguet Fierro, José María
dc.contributorTrullols Farreny, Enric
dc.contributor.authorZhong, Chenglong
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d’Enginyeria Gràfica i de Disseny
dc.date.accessioned2020-10-26T15:55:58Z
dc.date.available2020-10-26T15:55:58Z
dc.date.issued2020-09-09
dc.identifier.urihttp://hdl.handle.net/2117/330828
dc.description.abstractWith the development of Internet technology, digital health has been actively developed. It is particularly prominent in young people's mental health because the digital natives are a generation that grows up with the Internet. Online psychotherapy is still in the development stage, where is no clear standard and age limit in the market, but there are also plenty of opportunities. This project looks at the future and believes the digital health APP will focus more on specific ages and mental illnesses. In this context, First, we choose 15-19 years old people as the potential user group of this project because they are in a particular period of cognitive plasticity and deserve more attention. Then we chose online cooperation games as a way to design because gamification design is compatible with CBT(Cognitive Behavioral Therapy), and online cooperation can give users a sense of electronic intimacy. Based on these two points, we have designed a supplementary APP for young people aged 15-19, so that they can use it when they deal with mental health problems. This APP is not to replace the role of psychotherapy doctors but as an auxiliary service to help them reduce their loneliness during therapy, increase their sense of normality, and provide more positive information exchanges. We call it LIGHT UP.
dc.language.isoeng
dc.publisherUniversitat Politècnica de Catalunya
dc.rightsAttribution 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Ciències de la salut::Salut mental
dc.subjectÀrees temàtiques de la UPC::Arquitectura::Disseny
dc.subjectÀrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica
dc.subject.lcshYouth -- Mental health -- Mobile apps
dc.subject.lcshMobile apps -- Design
dc.subject.lcshGames -- Data processing -- Design
dc.subject.otherGamification
dc.subject.otherCBT
dc.subject.otherYoung people
dc.subject.otherMental health
dc.subject.otherLoneliness
dc.subject.otherSense of normality
dc.subject.otherHealth design
dc.subject.otherOnline cooperation
dc.titleLight up: for young people aged 15-19 who need mental health therapy or support, how to create an online space that suits them using online cooperation and gamification
dc.typeMaster thesis
dc.subject.lemacJoves -- Salut mental -- Aplicacions mòbils
dc.subject.lemacAplicacions mòbils -- Disseny
dc.subject.lemacJocs -- Informàtica -- Disseny
dc.identifier.slugPRISMA-150318
dc.rights.accessOpen Access
dc.date.updated2020-09-16T18:53:03Z
dc.audience.educationlevelMàster
dc.audience.mediatorEscola Tècnica Superior d'Arquitectura de Barcelona
dc.audience.mediatorUniversitat de Barcelona. Facultat de Belles Arts
dc.audience.mediatorEscola Politècnica Superior d'Enginyeria de Vilanova i la Geltrú
dc.audience.degreeMÀSTER UNIVERSITARI EN ESTUDIS AVANÇATS EN DISSENY-BARCELONA (Pla 2017)
dc.contributor.committeeMemberMoret Viñals, Oriol
dc.contributor.committeeMemberGarcía Almiñana, Jordi
dc.contributor.committeeMemberLópez Martínez, Joan Antoni
dc.contributor.committeeMemberFort Mir, Josep Maria


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