Mostra el registre d'ítem simple
Light up: for young people aged 15-19 who need mental health therapy or support, how to create an online space that suits them using online cooperation and gamification
dc.contributor | Monguet Fierro, José María |
dc.contributor | Trullols Farreny, Enric |
dc.contributor.author | Zhong, Chenglong |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d’Enginyeria Gràfica i de Disseny |
dc.date.accessioned | 2020-10-26T15:55:58Z |
dc.date.available | 2020-10-26T15:55:58Z |
dc.date.issued | 2020-09-09 |
dc.identifier.uri | http://hdl.handle.net/2117/330828 |
dc.description.abstract | With the development of Internet technology, digital health has been actively developed. It is particularly prominent in young people's mental health because the digital natives are a generation that grows up with the Internet. Online psychotherapy is still in the development stage, where is no clear standard and age limit in the market, but there are also plenty of opportunities. This project looks at the future and believes the digital health APP will focus more on specific ages and mental illnesses. In this context, First, we choose 15-19 years old people as the potential user group of this project because they are in a particular period of cognitive plasticity and deserve more attention. Then we chose online cooperation games as a way to design because gamification design is compatible with CBT(Cognitive Behavioral Therapy), and online cooperation can give users a sense of electronic intimacy. Based on these two points, we have designed a supplementary APP for young people aged 15-19, so that they can use it when they deal with mental health problems. This APP is not to replace the role of psychotherapy doctors but as an auxiliary service to help them reduce their loneliness during therapy, increase their sense of normality, and provide more positive information exchanges. We call it LIGHT UP. |
dc.language.iso | eng |
dc.publisher | Universitat Politècnica de Catalunya |
dc.rights | Attribution 3.0 Spain |
dc.rights.uri | http://creativecommons.org/licenses/by/3.0/es/ |
dc.subject | Àrees temàtiques de la UPC::Ciències de la salut::Salut mental |
dc.subject | Àrees temàtiques de la UPC::Arquitectura::Disseny |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Aplicacions de la informàtica |
dc.subject.lcsh | Youth -- Mental health -- Mobile apps |
dc.subject.lcsh | Mobile apps -- Design |
dc.subject.lcsh | Games -- Data processing -- Design |
dc.subject.other | Gamification |
dc.subject.other | CBT |
dc.subject.other | Young people |
dc.subject.other | Mental health |
dc.subject.other | Loneliness |
dc.subject.other | Sense of normality |
dc.subject.other | Health design |
dc.subject.other | Online cooperation |
dc.title | Light up: for young people aged 15-19 who need mental health therapy or support, how to create an online space that suits them using online cooperation and gamification |
dc.type | Master thesis |
dc.subject.lemac | Joves -- Salut mental -- Aplicacions mòbils |
dc.subject.lemac | Aplicacions mòbils -- Disseny |
dc.subject.lemac | Jocs -- Informàtica -- Disseny |
dc.identifier.slug | PRISMA-150318 |
dc.rights.access | Open Access |
dc.date.updated | 2020-09-16T18:53:03Z |
dc.audience.educationlevel | Màster |
dc.audience.mediator | Escola Tècnica Superior d'Arquitectura de Barcelona |
dc.audience.mediator | Universitat de Barcelona. Facultat de Belles Arts |
dc.audience.mediator | Escola Politècnica Superior d'Enginyeria de Vilanova i la Geltrú |
dc.audience.degree | MÀSTER UNIVERSITARI EN ESTUDIS AVANÇATS EN DISSENY-BARCELONA (Pla 2017) |
dc.contributor.committeeMember | Moret Viñals, Oriol |
dc.contributor.committeeMember | García Almiñana, Jordi |
dc.contributor.committeeMember | López Martínez, Joan Antoni |
dc.contributor.committeeMember | Fort Mir, Josep Maria |
Fitxers d'aquest items
Aquest ítem apareix a les col·leccions següents
-
Màster universitari en Estudis Avançats en Disseny-Barcelona (MBDesign) [174]
Titulació interuniversitària UPC-UB