Ara es mostren els items 1-12 de 32

    • Semantic integration on spatial databases: SIT-SD prototype 

      Morocho, Villie; Pérez Vidal, Lluís; Saltor Soler, Félix Enrique (2003)
      Text en actes de congrés
      Accés obert
      Progress on data integration has come to the point that we must deal with the need of semantic integration. ln this work we present a prototype of an integration tool of information sources (Semantic lntegration Tool for ...
    • Modelo interactivo híbrido de la dinámica de una torre de destilación 

      Joan Arinyo, Robert; Fernández, Rubén O. (Asociación Española de Informática y Automática (AEIA), 1979)
      Text en actes de congrés
      Accés obert
      Se presenta un modelo interactivo híbrido en tiempo real para el estudio de los transitorios de concentración y de temperatura de una torre de destilación en producción contínua en respuesta a perturbaciones introducidas ...
    • Ordering triangles in triangulated terrains over regular grids 

      Joan Arinyo, Robert; Alonso Alonso, Jesús (2016)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In this work we report on a set of rules to visit triangles in triangulated height fields defined over regular grids in a back-to- front order with respect to an arbitrary viewpoint. With the viewpoint, we associate an ...
    • A Framework for animation in global illumination environments 

      Martín Campos, Ignacio Clemente; Pueyo, X; Tost Pardell, Daniela (1998-06)
      Text en actes de congrés
      Accés obert
      This paper proposes a framework for the production of animations of high quality radiosity environments which makes use of the a-priori knowledge of the dynamic properties of the scene in order to exploit temporal ...
    • Designing digital games for learning: a conceptual framework for novice game designers 

      Eguía Gómez, Jose Luis; Solano Albajés, Lluís; Contreras Espinoza, Ruth Sofia (2016)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper aims to introduce a conceptual framework that has been constructed as a guide towards the development digital games for learning. The framework introduces Heuristic Evaluation based on the literature on productivity ...
    • Juegos digitales en las aulas catalanas: el punto de vista de los profesores (2) 

      Eguía Gómez, Jose Luis; Solano Albajés, Lluís; Contreras Espinoza, Ruth Sofia (2015)
      Text en actes de congrés
      Accés obert
      This paper explains the work that we have been doing since 2012 and related with what primary school teachers think about digital games in Catalan classrooms. The main objective is to discover and understand why teachers ...
    • IntegraGame: a real-life inspired serious game for social and professional training of people with intellectual disability 

      Bonet Codina, Núria; von Barnekow, Ariel; Tost Pardell, Daniela (Association for Computing Machinery (ACM), 2015)
      Text en actes de congrés
      Accés obert
      This paper describes IntegraGame a game for professional training and social empowerment of persons with intellectual disabilities. The game was designed based on a real case of professional integration, the InOut hostel ...
    • Diseño e implementación de un juego serio 3D para el entrenamiento del control del Bypass Cardiopulmonar 

      Bonet Codina, Núria; Tost Pardell, Daniela; von Barnekow, Ariel; Gomar, Carmen; Mata, Maria Teresa (2015)
      Text en actes de congrés
      Accés obert
      Se presenta el diseño, implementación y validación de un juego serio (o videojuego educativo) en 3D para el entrenamiento de la técnica de perfusión o Bypass Cardiopulmonar que consiste en el manejo de una bomba de ...
    • Parameter tunning for PBIL algorithm in geometric constraint solving systems 

      Joan Arinyo, Robert; Luzón, M.V.; Yeguas Bolívar, Enrique (2008-08-14)
      Text en actes de congrés
      Accés obert
      In previous works we have shown that applying genetic algorithms to solve the Root Identification Problem is feasible and effective. The behavior of evolutive algorithms is characterized by a set of parameters that have ...
    • Enhancing computerized cognitive rehabilitation with 3D solutions 

      Alloni, Anna; Panzarasa, Silvia; Quaglini, Silvana; Zuchella, Chiara; Tost Pardell, Daniela (2014)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      In recent years, cognitive rehabilitation is shifting from paper-based to computer-based practice. Computerization entails several advantages, among which the availability of a great amount of stimuli to be used within a ...
    • SmartAgeing: a 3D serious game for early detection of mild cognitive impairments 

      Tost Pardell, Daniela; von Barnekow, Ariel; Félix Manzanares, Eloy; Pazzi, Stefania; Puricelli, Stefano; Bottiroli, Sara (2014)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      We describe the Smart Ageing, a serious game in a 3D virtual environment aimed at the early detection of Mild Cognitive Impairments in persons ageing between 50 and 60, and at assessing cognitive impairments in persons ...
    • Co-creation of a serious game to develop competences on the primary education program 

      Eguía Gómez, Jose Luis; Contreras Espinoza, Ruth Sofia; Solano Albajés, Lluís (2014)
      Text en actes de congrés
      Accés restringit per política de l'editorial
      This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented ...