Ara es mostren els items 1-12 de 52

    • Game jams as valuable tools for the development of 21st-century skills 

      Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis (Multidisciplinary Digital Publishing Institute (MDPI), 2022-02-01)
      Article
      Accés obert
      The concept of 21st-century skills refers to the knowledge, skills, and emotions that are critical to successfully navigating today’s world. Game jams can act as spaces to develop these skills and thus boost cooperative ...
    • Implementation barriers to augmented reality technology in public services 

      Contreras Espinoza, Ruth Sofia; Blanco Martínez, Alejandro; Eguía Gómez, Jose Luis (2021-01-01)
      Article
      Accés obert
      Technology has become an essential element in today's digital life. The way users interact with different business services is changing thanks to Augmented Reality (AR), and the use of this technology in handhelds is gaining ...
    • The smart aging platform for assessing early phases of cognitive impairment in patients with neurodegenerative diseases 

      Bottiroli, Sara; Bernini, Sara; Cavallini, Elena; Sinforiani, Elena; Pazzi, Stefania; Vecchi, Tomaso; Tost Pardell, Daniela; Sandrini, Giorgio; Tassorelli, Cristina (2021-03-15)
      Article
      Accés obert
      Background: Smart Aging is a serious game (SG) platform that generates a 3D virtual reality environment in which users perform a set of screening tasks designed to allow evaluation of global cognition. Each task replicates ...
    • Three-dimensional game-based cardiopulmonary bypass training 

      Bonet Codina, Núria; Von Barnekow, Ariel; Mata Forcadas, Maria Teresa; Gomar, Carmen; Tost Pardell, Daniela (2021-01)
      Article
      Accés obert
      Background: Cardiopulmonary bypass is a specialized technique requiring high technical skills and generic competencies. Methods: The Virtual Perfusionist is a 3-dimensional serious game for training nurses in cardiopulmonary ...
    • Effects of gamification in BCI functional rehabilitation 

      Castro Cros, Martí de; Sebastian Romagosa, Marc; Rodriguez Serrano, Javier; Opisso Salleras, Eloy; Ochoa Jufré, Manel; Ortner, Rupert; Guger, Christoph; Tost Pardell, Daniela (2020-08-21)
      Article
      Accés obert
      OBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ...
    • Back-to-front ordering of triangles in digital terrain models over regular grids 

      Alonso Alonso, Jesús; Joan Arinyo, Robert (2018-11-01)
      Article
      Accés obert
      Visiting triangles that conform a digital terrain model is a core operation in a number of fields like animation and video games or generating profiles, cross-sections, and contours in civil engineering. Performing the ...
    • Sphericity and roundness computation for particles using the extreme vertices model 

      Cruz Matías, Irving; Ayala Vallespí, M. Dolors; Hiller, Daniel; Gutsch, Sebastian; Zacharias, Margit; Estradé, Sònia; Peiró Martínez, Francesca (Elsevier, 2019-01-01)
      Article
      Accés obert
      Shape is a property studied for many kinds of particles. Among shape parameters, sphericity and roundness indices had been largely studied to understand several processes. Some of these indices are based on length measurements ...
    • Determination of shape and sphericity of silicon quantum dots imaged by EFTEM-tomography 

      Ayala Vallespí, M. Dolors; Hiller, Daniel; Gutsch, Sebastian; López Vidrier, Julián; Zacharias, Margit; Estradé Albiol, Sònia; Peiró Martínez, Francesca; Cruz-Matías, Irving (2017-11-06)
      Article
      Accés obert
      The shape of size-controlled silicon nanocrystals (Si NCs) embedded in SiO2 is investigated by tomographic energy-filtered transmission electron microscopy (EFTEM). The sphericity of the quantum dots is determined by ...
    • Gamification in education: Designing course for game designers Gamificación en educación: Diseñando un curso para diseñadores de juegos 

      Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis (2017-07-01)
      Article
      Accés obert
      This article explores how gamification can be applied to education to improve student motivation. An experience developed in a game design course, in which experience points, levels, badges and challenges were included, ...
    • Smart aging platform for evaluating cognitive functions in aging: A comparison with the MoCA in a normal population 

      Bottiroli, Sara; Tassorelli, Cristina; Cavallini, Elena; Bernini, Sara; Sinforiani, Elena; Pazzi, Stefania; Tost Pardell, Daniela; Sandrini, Giorgio (2017-11-21)
      Article
      Accés obert
    • Compact union of disjoint boxes: An efficient decomposition model for binary volumes 

      Cruz Matías, Irving; Ayala Vallespí, M. Dolors (2017)
      Article
      Accés obert
      This paper presents in detail the CompactUnion of Disjoint Boxes (CUDB), a decomposition modelfor binary volumes that has been recently but brieflyintroduced. This model is an improved version of aprevious model called ...
    • Investigación-acción como metodología para el diseño de un serious game 

      Contreras Espinoza, Ruth Sofia; Eguía Gómez, Jose Luis; Solano Albajés, Lluís (2016-07)
      Article
      Accés obert
      Se ha producido un importante desarrollo en la investigación relacionada con los juegos educativos y, en especial, con los serious games y el aprendizaje basado en juegos digitales durante la última década. De particular ...