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Game jams as valuable tools for the development of 21st-century skills
(Multidisciplinary Digital Publishing Institute (MDPI), 2022-02-01)
Article
Open AccessThe concept of 21st-century skills refers to the knowledge, skills, and emotions that are critical to successfully navigating today’s world. Game jams can act as spaces to develop these skills and thus boost cooperative ... -
Implementation barriers to augmented reality technology in public services
(2021-01-01)
Article
Open AccessTechnology has become an essential element in today's digital life. The way users interact with different business services is changing thanks to Augmented Reality (AR), and the use of this technology in handhelds is gaining ... -
The smart aging platform for assessing early phases of cognitive impairment in patients with neurodegenerative diseases
(2021-03-15)
Article
Open AccessBackground: Smart Aging is a serious game (SG) platform that generates a 3D virtual reality environment in which users perform a set of screening tasks designed to allow evaluation of global cognition. Each task replicates ... -
Three-dimensional game-based cardiopulmonary bypass training
(2021-01)
Article
Open AccessBackground: Cardiopulmonary bypass is a specialized technique requiring high technical skills and generic competencies. Methods: The Virtual Perfusionist is a 3-dimensional serious game for training nurses in cardiopulmonary ... -
Effects of gamification in BCI functional rehabilitation
(2020-08-21)
Article
Open AccessOBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ... -
Back-to-front ordering of triangles in digital terrain models over regular grids
(2018-11-01)
Article
Open AccessVisiting triangles that conform a digital terrain model is a core operation in a number of fields like animation and video games or generating profiles, cross-sections, and contours in civil engineering. Performing the ... -
Sphericity and roundness computation for particles using the extreme vertices model
(Elsevier, 2019-01-01)
Article
Open AccessShape is a property studied for many kinds of particles. Among shape parameters, sphericity and roundness indices had been largely studied to understand several processes. Some of these indices are based on length measurements ... -
Determination of shape and sphericity of silicon quantum dots imaged by EFTEM-tomography
(2017-11-06)
Article
Open AccessThe shape of size-controlled silicon nanocrystals (Si NCs) embedded in SiO2 is investigated by tomographic energy-filtered transmission electron microscopy (EFTEM). The sphericity of the quantum dots is determined by ... -
Gamification in education: Designing course for game designers Gamificación en educación: Diseñando un curso para diseñadores de juegos
(2017-07-01)
Article
Open AccessThis article explores how gamification can be applied to education to improve student motivation. An experience developed in a game design course, in which experience points, levels, badges and challenges were included, ... -
Smart aging platform for evaluating cognitive functions in aging: A comparison with the MoCA in a normal population
(2017-11-21)
Article
Open Access -
Compact union of disjoint boxes: An efficient decomposition model for binary volumes
(2017)
Article
Open AccessThis paper presents in detail the CompactUnion of Disjoint Boxes (CUDB), a decomposition modelfor binary volumes that has been recently but brieflyintroduced. This model is an improved version of aprevious model called ... -
Investigación-acción como metodología para el diseño de un serious game
(2016-07)
Article
Open AccessSe ha producido un importante desarrollo en la investigación relacionada con los juegos educativos y, en especial, con los serious games y el aprendizaje basado en juegos digitales durante la última década. De particular ...