GIE - Grup d'Informàtica en l'Enginyeria
L'activitat del grup de recerca se centra en la Informàtica Gràfica i les seves aplicacions en els camps de la realitat augmentada, els jocs seriosos, el modelat i la visualització de dades volumètriques. Les aplicacions de la nostre recerca s'utilitza en els àmbits de la bioenginyeria, l'educació, la rehabilitació, la medicina, entre d'altres.
Research and development of computer graphics applications, and computer-aided design and its application to engineering and bioengineering.
Research and development of computer graphics applications, and computer-aided design and its application to engineering and bioengineering.
Collections in this community
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Articles de revista [52]
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Reports de recerca [67]
Recent Submissions
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Game jams as valuable tools for the development of 21st-century skills
(Multidisciplinary Digital Publishing Institute (MDPI), 2022-02-01)
Article
Open AccessThe concept of 21st-century skills refers to the knowledge, skills, and emotions that are critical to successfully navigating today’s world. Game jams can act as spaces to develop these skills and thus boost cooperative ... -
Implementation barriers to augmented reality technology in public services
(2021-01-01)
Article
Open AccessTechnology has become an essential element in today's digital life. The way users interact with different business services is changing thanks to Augmented Reality (AR), and the use of this technology in handhelds is gaining ... -
The smart aging platform for assessing early phases of cognitive impairment in patients with neurodegenerative diseases
(2021-03-15)
Article
Open AccessBackground: Smart Aging is a serious game (SG) platform that generates a 3D virtual reality environment in which users perform a set of screening tasks designed to allow evaluation of global cognition. Each task replicates ... -
Three-dimensional game-based cardiopulmonary bypass training
(2021-01)
Article
Open AccessBackground: Cardiopulmonary bypass is a specialized technique requiring high technical skills and generic competencies. Methods: The Virtual Perfusionist is a 3-dimensional serious game for training nurses in cardiopulmonary ... -
Effects of gamification in BCI functional rehabilitation
(2020-08-21)
Article
Open AccessOBJECTIVE: To evaluate whether introducing gamification in BCI rehabilitation of the upper limbs of post-stroke patients has a positive impact on their experience without altering their efficacy in creating motor mental ... -
The geometric modelling system DMI
(1990)
Research report
Open Access -
SP: a program for driving instrumentation for a PC
(1990-11-21)
Research report
Open Access -
Modelat sòlid: realització d'operacions booleanes amb model de fronteres
(1989)
Research report
Open AccessAquest treball presenta un algorisme per realitzar operacions booleanes amb model de fronteres. Es basa en un algorisme en 2D per polígons. L'algorisme consta de 4 passos. Els tres primers son comuns a qualsevol operació ... -
A survey of computer animation
(1987-05)
Research report
Open AccessA survey on computer animation is presented with three specific goals: - To clarify what people understand by computer animation. - To separate the different aspects of computer animation and underline its main problems. - ... -
Implementación de un algoritmo vectorial para la eliminación de partes ocultas en escenas poliédricas
(1987-12)
Research report
Open AccessAn important problem in the dessign of Solid Modelling Systems is the one related with the realistic model rendering. Up until now, several algorithms dealing with this topic have been developed. Most of these algorithms ... -
The Extreme Vertices Model (EVM) for orthogonal polyhedra
(1997-01)
Research report
Open AccessOrthogonal Polyhedra offer a worthy-to-explore simplification. In this work we propose a specific model for representing orthogonal polyhedra that allows simple and robust algorithms for performing the most usual and ... -
La modularidad de la mente: origen y transformación de una metáfora
(2001-05)
Research report
Open AccessIn this work we try to make clear the actual reference of the modular hypothesis of the mind, and the epistemological and ontological relevance of the metaphor. We also make a critical evaluation of the contribution of ...