Improvement of a student mobile app for a gamification tool in the field of education
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Cita com:
hdl:2117/329212
Author's e-mailjamal.upcgmail.com
Document typeBachelor thesis
Date2020-07-23
Rights accessRestricted access - author's decision
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Abstract
The work presented in this document focuses on the implementation of a mobile phone application to support a gamification tool in the classroom, called Classpip. With this tool, it is intended that tutors or other users can stimulate or motivate a group of students through the use of games that implement gamified mechanics.
DegreeGRAU EN ENGINYERIA D'AERONAVEGACIÓ (Pla 2010)
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memoria.pdf | 13,90Mb | Restricted access |