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A faster algorithm to compute the visibility map of a 1.5D terrain

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Löffler, Maarten
Saumell, Maria
Silveira, Rodrigo IgnacioMés informacióMés informacióMés informació
Document typeConference report
Defense date2014
Rights accessOpen Access
Attribution-NonCommercial-NoDerivs 3.0 Spain
Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
Given a 1.5D terrain, i.e., an x -monotone polygonal line in R 2 with n vertices, and 1 m n viewpoints placed on some of the terrain vertices, we study the problem of computing the parts of the terrain that are visible from at least one of the viewpoints. We present an algorithm that runs in O ( n + m log m ) time. This improves over a previous algorithm recently proposed
CitationLöffler, M.; Saumell, M.; Silveira, R.I. A faster algorithm to compute the visibility map of a 1.5D terrain. A: European Workshop on Computational Geometry. "Abstracts 30th European Workshop on Computational Geometry". 2014, p. 1-4. 
URIhttp://hdl.handle.net/2117/27275
Publisher versionhttp://www.cs.bgu.ac.il/~eurocg14/papers/paper_52.pdf
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  • DCCG - Grup de recerca en geometria computacional, combinatoria i discreta - Ponències/Comunicacions de congressos [68]
  • Departament de Matemàtiques - Ponències/Comunicacions de congressos [1.031]
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