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dc.contributor.authorRivalcoba, Jorge Ivan
dc.contributor.authorDe Gyves, Oriam
dc.contributor.authorRudomin, Isaac
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2014-11-11T10:26:34Z
dc.date.available2014-11-11T10:26:34Z
dc.date.created2014
dc.date.issued2014
dc.identifier.citationRivalcoba, J. [et al.]. Coupling camera-tracked humans with a simulated virtual crowd. A: International Conference on Computer Graphics and Applications. "GRAPP 2014: proceedings of the 9th International Conference on Computer Graphics Theory and Applications: Lisbon, Portugal, 5-8 January, 2014". Lisbon: SciTePress, 2014, p. 312-321.
dc.identifier.isbn978-989-758-002-4
dc.identifier.urihttp://hdl.handle.net/2117/24668
dc.description.abstractOur objective with this paper is to show how we can couple a group of real people and a simulated crowd of virtual humans. We attach group behaviors to the simulated humans to get a plausible reaction to real people. We use a two stage system: in the first stage, a group of people are segmented from a live video, then a human detector algorithm extracts the positions of the people in the video, which are finally used to feed the second stage, the simulation system. The positions obtained by this process allow the second module to render the real humans as avatars in the scene, while the behavior of additional virtual humans is determined by using a simulation based on a social forces model. Developing the method required three specific contributions: a GPU implementation of the codebook algorithm that includes an auxiliary codebook to improve the background subtraction against illumination changes; the use of semantic local binary patterns as a human descriptor; the parallelization of a social forces model, in which we solve a case of agents merging with each other. The experimental results show how a large virtual crowd reacts to over a dozen humans in a real environment.
dc.format.extent10 p.
dc.language.isoeng
dc.publisherSciTePress
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshThree dimensional imaging
dc.subject.lcshCrowds -- Computer simulation
dc.subject.otherCrowd simulation
dc.subject.otherComputer vision
dc.subject.otherSemantic local binary patterns (S-LBP)
dc.subject.otherComputer graphics
dc.subject.otherMotion control
dc.titleCoupling camera-tracked humans with a simulated virtual crowd
dc.typeConference report
dc.subject.lemacInfografia tridimensional
dc.subject.lemacMultituds -- Simulació per ordinador
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.identifier.doi10.5220/0004694403120321
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttp://dx.doi.org/10.5220/0004694403120321
dc.rights.accessOpen Access
local.identifier.drac15260381
dc.description.versionPostprint (author’s final draft)
local.citation.authorRivalcoba, J.; De Gyves, O.; Rudomin, I.; Pelechano, N.
local.citation.contributorInternational Conference on Computer Graphics and Applications
local.citation.pubplaceLisbon
local.citation.publicationNameGRAPP 2014: proceedings of the 9th International Conference on Computer Graphics Theory and Applications: Lisbon, Portugal, 5-8 January, 2014
local.citation.startingPage312
local.citation.endingPage321


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