Augmented and geo-located information in architectural education framework
Document typeConference report
Rights accessOpen Access
This work is focused to design an academic experience involving the implementation of augmented reality tool in architecture education practices to improve the motivation and final marks of the student. We worked under differ-ent platforms for mobile devices to create virtual information channels through a database associated to 3D virtual models and any other type of media content, which are geo-located in their real position. The basis of our proposal lies in the spatial skills improvement that students can achieve using their innate affinity to friendly digital media as Smartphones or tablets, to visualize educational exercises in real geo-located environments and allowing sharing and evaluating own-generated student’s proposals, on site. The proposed method aims to improve the access to multimedia content on mobile devices, allowing access adapted to all types of users and contents. The students divided into various groups, both control and experimental in function of the devices and practices to perform, have as goal display 3D architectural geo-referenced content, using Sketchup and ArMedia for iOS and a custom platform for Android environment.
CitationPuig, J. [et al.]. Augmented and geo-located information in architectural education framework. A: International Conference on Human-Computer Interaction. "Virtual, augmented and mixed reality : applications of virtual and augmented reality: 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014: Proceedings, Part II". Creta: Springer, 2014, p. 15-26.