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dc.contributor.authorGoldhoorn, Alex
dc.contributor.authorSanfeliu Cortés, Alberto
dc.contributor.authorAlquézar Mancho, René
dc.contributor.otherInstitut de Robòtica i Informàtica Industrial
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Enginyeria de Sistemes, Automàtica i Informàtica Industrial
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2014-07-09T13:24:33Z
dc.date.available2014-07-09T13:24:33Z
dc.date.created2013
dc.date.issued2013
dc.identifier.citationGoldhoorn, A.; Sanfeliu, A.; Alquezar, R. Analysis of methods for playing human robot hide-and-seek in a simple real world urban environment. A: Iberian Robotics Conference. "ROBOT2013: First Iberian Robotics Conference, Advances in Robotics, Vol.2". Madrid: Springer, 2013, p. 505-520.
dc.identifier.isbn978-3-319-03652-6
dc.identifier.urihttp://hdl.handle.net/2117/23461
dc.description.abstractThe hide-and-seek game has many interesting aspects for studying cognitive functions in robots and the interactions between mobile robots and humans. Some MOMDP (Mixed Observable Markovian Decision Processes) models and a heuristic-based method are proposed and evaluated as an automated seeker. MOMDPs are used because the hider's position is not always known (partially observable), and the seeker's position is fully observable. The MOMDP model is used in an o-line method for which two reward functions are tried. Because the time complexity of this model grows exponentially with the number of (partially observable) states, an on-line hierarchical MOMDP model was proposed to handle bigger maps. To reduce the states in the on-line method a robot centered segmentation is used. In addition to extensive simulations, games with a human hider and a real mobile robot as a seeker have been done in a simple urban environment.
dc.format.extent16 p.
dc.language.isoeng
dc.publisherSpringer
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Informàtica::Robòtica
dc.subject.lcshRobots
dc.subject.otherrobotics
dc.subject.otherhuman robot interaction
dc.subject.otherhide-and-seek
dc.subject.otherMOMDP
dc.titleAnalysis of methods for playing human robot hide-and-seek in a simple real world urban environment
dc.typeConference report
dc.subject.lemacRobòtica
dc.contributor.groupUniversitat Politècnica de Catalunya. VIS - Visió Artificial i Sistemes Intel·ligents
dc.contributor.groupUniversitat Politècnica de Catalunya. SOCO - Soft Computing
dc.identifier.doi10.1007/978-3-319-03653-3_37
dc.description.peerreviewedPeer Reviewed
dc.subject.inspecClassificació INSPEC::Automation::Robots
dc.relation.publisherversionhttp://dx.doi.org/10.1007/978-3-319-03653-3_37
dc.rights.accessOpen Access
local.identifier.drac12893312
dc.description.versionPostprint (author’s final draft)
local.citation.authorGoldhoorn, A.; Sanfeliu, A.; Alquezar, R.
local.citation.contributorIberian Robotics Conference
local.citation.pubplaceMadrid
local.citation.publicationNameROBOT2013: First Iberian Robotics Conference, Advances in Robotics, Vol.2
local.citation.startingPage505
local.citation.endingPage520


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