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dc.contributor.authorNavarro Delgado, Isidro
dc.contributor.authorGalindo, Antonio
dc.contributor.authorFonseca Escudero, David
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Expressió Gràfica Arquitectònica I
dc.date.accessioned2014-04-25T12:03:09Z
dc.date.available2014-04-25T12:03:09Z
dc.date.created2013
dc.date.issued2013
dc.identifier.citationNavarro, I.; Galindo, A.; Fonseca, D. Augmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level. A: Technological Ecosystem for Enhancing Multiculturality. "Proceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality". Salamanca: ACM, 2013, p. 411-415.
dc.identifier.isbn978-145032345-1
dc.identifier.urihttp://hdl.handle.net/2117/22708
dc.description.abstractIn the present paper, we describe the methodology for the implementation of Augmented Reality (AR) on a project with high-school students, in order to display content related to the book La reina descalza (Ildefonso Falcones), which was presented at the official launch of the bestseller. The project was developed by a group of students in the Humanities and Technology specialties of the school La Salle Virgen del Mar, Almeria, Spain. The method proposed is based on the recognition of the cover picture of the book, which acts as a mark of AR, allowing for the viewing of a series of digital images that are linked to multimedia content developed by the students. The proposed method is intended as a technologically advanced and entertaining system for use in educational environments that enables the display of information to students in addition to the printed documentation with which they are provided. The main objective of this work is a qualitative assessment of the use and adaptation of RA content in research projects at high school levels for displaying multimedia content.
dc.format.extent5 p.
dc.language.isoeng
dc.publisherACM
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Arquitectura::Sistemes de representació arquitectònica
dc.subjectÀrees temàtiques de la UPC::So, imatge i multimèdia::Dispositius de so, imatge i multimèdia
dc.subject.lcshAugmented reality - Learning
dc.subject.lcshMultimedia systems
dc.subject.otherAugmented reality
dc.subject.otherEducational research
dc.subject.otherHuman-computer interaction
dc.subject.otherMobile learning
dc.titleAugmented reality uses in educational research projects: The "Falcones Project", a case study applying technology in the Humanities framework at high school level
dc.typeConference report
dc.subject.lemacRealitat augmentada - Ensenyament
dc.subject.lemacSistemes multimèdia
dc.contributor.groupUniversitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge
dc.identifier.doi10.1145/2536536.2536599
dc.rights.accessOpen Access
local.identifier.drac13364524
dc.description.versionPostprint (published version)
local.citation.authorNavarro, I.; Galindo, A.; Fonseca, D.
local.citation.contributorTechnological Ecosystem for Enhancing Multiculturality
local.citation.pubplaceSalamanca
local.citation.publicationNameProceedings of the 1st International Conference on Technological Ecosystem for Enhancing Multiculturality
local.citation.startingPage411
local.citation.endingPage415


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Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain