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dc.contributor.authorHafner, Rebecca J.
dc.contributor.authorFuertes Casals, Alba
dc.contributor.authorPahl, Sabine
dc.contributor.authorBoomsma, Christine
dc.contributor.authorJones, Rory V.
dc.contributor.authorCasals Casanova, Miquel
dc.contributor.authorGangolells Solanellas, Marta
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Enginyeria de Projectes i de la Construcció
dc.date.accessioned2020-07-13T11:32:25Z
dc.date.available2020-07-13T11:32:25Z
dc.date.issued2020-06
dc.identifier.citationHafner, R. [et al.]. Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing. "International journal of serious games", Juny 2020, vol. 7, núm. 2, p. 27-48.
dc.identifier.issn2384-8766
dc.identifier.urihttp://hdl.handle.net/2117/192902
dc.description.abstractConcerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists. The current research presents insights gained from a 12-month empirical trial of new serious game for energy, ‘EnergyCat’; which was designed to encourage household energy reductions in the UK social housing sector. Effects of gameplay on consumption behaviours and energy awareness were explored using 82 UK social housing households (versus a no-game control). Results indicated the intervention did not lead to any substantive changes in awareness or consumption practices. However, post-intervention feedback highlighted several issues in terms of game design and usability that may explain why the game failed to change behaviour in this instance. We provide a framework of suggestions as to how the game design process could be improved in order to engage residents in future, including use of adaptive fonts for older residents, and provision of clearer instructions on gameplay objectives at the outset. In addition, researchers should ensure close collaboration is maintained with residents throughout the design process in future efforts, in order to maximise likelihood of ongoing engagement from this population.
dc.description.sponsorshipThis research was funded by Horizon 2020 Framework Programme 649673.We also acknowledge and thank Fremen Corp for their role in the game design process
dc.format.extent22 p.
dc.language.isoeng
dc.publisherSerious Games Society
dc.rightsAttribution-NonCommercial-NoDerivs 4.0
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectÀrees temàtiques de la UPC::Energies
dc.subjectÀrees temàtiques de la UPC::Edificació::Impacte ambiental
dc.subject.lcshEducational games
dc.subject.lcshPublic housing--Environmental aspects
dc.subject.lcshEnergy conservation
dc.subject.otherSerious gaming
dc.subject.otherBehaviour change
dc.subject.otherEnergy saving
dc.subject.otherSocial housing
dc.subject.otherSustainability
dc.titleResults and insight gained from applying the EnergyCat energy-saving serious game in UK social housing
dc.typeArticle
dc.subject.lemacJocs educatius
dc.subject.lemacHabitatge públic -- Aspectes ambientals
dc.subject.lemacEnergia -- Estalvi
dc.contributor.groupUniversitat Politècnica de Catalunya. GRIC - Grup de Recerca i Innovació de la Construcció
dc.identifier.doi10.17083/ijsg.v7i2.333
dc.relation.publisherversionhttps://journal.seriousgamessociety.org/index.php/IJSG/article/view/333/368
dc.rights.accessOpen Access
local.identifier.drac28679121
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/EC/H2020/649673/EU/Energy Game for Awareness of energy efficiency in social housing communities/EnerGAware
local.citation.authorHafner, R.; Fuertes, A.; Pahl, S.; Boomsma, C.; Jones, R.; Casals, M.; Gangolells, M.
local.citation.publicationNameInternational journal of serious games
local.citation.volume7
local.citation.number2
local.citation.startingPage27
local.citation.endingPage48


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