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10.618 Lectures/texts in conference proceedings
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  • II International Conference on Particle-Based Methods: fundamentals and applications (PARTICLES 2011), Barcelona, 26-28 October, 2011
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Smoothed particle hydrodynamics on GPU computing

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Cita com:
hdl:2117/189899

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Crespo, A.J.C.
Domínguez, J.M.
Valdez-Balderas, D.
Rogers, B.D.
Gómez-Gesteira, M.
Document typeConference report
Defense date2011
PublisherCIMNE
Rights accessOpen Access
All rights reserved. This work is protected by the corresponding intellectual and industrial property rights. Without prejudice to any existing legal exemptions, reproduction, distribution, public communication or transformation of this work are prohibited without permission of the copyright holder
Abstract
Smoothed Particle Hydrodynamics (SPH) is a powerful technique used to simulate complex free-surface flows. However one of the main drawbacks of this method is the expensive computational runtime and the large number of particles needed when 3D simulations are performed. High Performance Computing (HPC) therefore becomes essential to accelerate these codes and perform simulations. In this study, parallelization using Graphics Processing Units (GPU) is applied to the SPHysics code (www.sphysics.org) dedicated to free-surface flows with SPH. Simulations involving several million particles on a single GPU exhibit speedups of up to two orders of magnitude over the same calculations using CPU codes, while parallelization using MPI for multi-GPU leads to further acceleration. This cheap technology allows studying real-life engineering problems at reasonable computational runtimes.
URIhttp://hdl.handle.net/2117/189899
ISBN978-84-89925-67-0
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  • International Conference on Particle-Based Methods (PARTICLES) - II International Conference on Particle-Based Methods: fundamentals and applications (PARTICLES 2011), Barcelona, 26-28 October, 2011 [89]
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