Articles de revista: Enviaments recents
Ara es mostren els items 1-12 de 44
-
Simulating real-life scenarios to better understand the spread of diseases under different contexts
(Springer, 2024-02-01)
Article
Accés obertCurrent statistical models to simulate pandemics miss the most relevant information about the close atomic interactions between individuals which is the key aspect of virus spread. Thus, they lack a proper visualization ... -
PADELVIC: Multicamera videos and motion capture data in padel matches
(2024)
Article
Accés obertRecent advances in computer vision and deep learning techniques have opened new possibilities regarding the automatic labeling of sport videos. However, an essen-tial requirement for supervised techniques is the availability ... -
SparsePoser: Real-time full-body motion reconstruction from sparse data
(2023-10-31)
Article
Accés obertAccurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain ... -
Two-step techniques for accurate selection of small elements in VR environments
(2023-07)
Article
Accés obertOne of the key interactions in 3D environments is target acquisition, which can be challenging when targets are small or in cluttered scenes. Here, incorrect elements may be selected, leading to frustration and wasted time. ... -
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres
(Elsevier, 2023-08)
Article
Accés obertWe present a novel proposal for modeling complex dynamic terrains that offers real-time rendering, dynamic updates and physical interaction of entities simultaneously. We can capture any feature from landscapes including ... -
Critical infrastructure awareness based on IoT context data
(Elsevier, 2023-10)
Article
Accés obertThe Internet of Things (IoT) represents a powerful new paradigm for connecting and communicating with the world around us. It has the potential to transform the way we live, work, and interact with our surroundings. IoT ... -
Incremental schema integration for data wrangling via knowledge graphs
(2023-06-08)
Article
Accés obertVirtual data integration is the current approach to go for data wrangling in data-driven decision-making. In this paper, we focus on automating schema integration, which extracts a homogenised representation of the data ... -
Assessing the usability of two declarative programming languages to model geometric events
(American Institute of Aeronautics and Astronautics (AIAA), 2023-09)
Article
Accés obertWhen space missions plan scientific actions for robotic spacecraft to execute, they frequently do so within a geometric context called an opportunity. Although there are geometric software libraries that let users write ... -
The maximum linear arrangement problem for trees under projectivity and planarity
(2024-01-01)
Article
Accés restringit per política de l'editorialA linear arrangement is a mapping p from the n vertices of a graph G to n distinct consecutive integers. Linear arrangements can be represented by drawing the vertices along a horizontal line and drawing the edges as ... -
A case study of improving a non-technical losses detection system through explainability
(Springer Nature, 2023-01-01)
Article
Accés obertDetecting and reacting to non-technical losses (NTL) is a fundamental activity that energy providers need to face in their daily routines. This is known to be challenging since the phenomenon of NTL is multi-factored, ... -
AntNetAlign: A software package for network alignment
(Elsevier, 2023-03)
Article
Accés obertIn this paper we introduce AntNetAlign, an open-source tool (written in C++) that implements an Ant Colony Optimization (ACO) for solving the Network Alignment (NA) problem, a well-known hard optimization problem with ... -
Combining motion matching and orientation prediction to animate avatars for consumer-grade VR devices
(2022-12)
Article
Accés obertThe animation of user avatars plays a crucial role in conveying their pose, gestures, and relative distances to virtual objects or other users. Self-avatar animation in immersive VR helps improve the user experience and ...