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Learning robot policies using a high-level abstraction persona-behaviour simulator

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10.1109/RO-MAN46459.2019.8956357
 
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hdl:2117/180829

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Andriella, Antonio
Torras, CarmeMés informacióMés informacióMés informació
Alenyà Ribas, GuillemMés informacióMés informacióMés informació
Document typeConference report
Defense date2019
Rights accessOpen Access
Attribution-NonCommercial-NoDerivs 3.0 Spain
Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain
ProjectSOCRATES - SOcial Cognitive Robotics in The European Society (EC-H2020-721619)
Abstract
Collecting data in Human-Robot Interaction for training learning agents might be a hard task to accomplish. This is especially true when the target users are older adults with dementia since this usually requires hours of interactions and puts quite a lot of workload on the user. This paper addresses the problem of importing the Personas technique from HRI to create fictional patients’ profiles. We propose a Persona-Behaviour Simulator tool that provides, with high-level abstraction, user’s actions during an HRI task, and we apply it to cognitive training exercises for older adults with dementia. It consists of a Persona Definition that characterizes a patient along four dimensions and a Task Engine that provides information regarding the task complexity. We build a simulated environment where the high-level user’s actions are provided by the simulator and the robot initial policy is learned using a Q-learning algorithm. The results show that the current simulator provides a reasonable initial policy for a defined Persona profile. Moreover, the learned robot assistance has proved to be robust to potential changes in the user’s behaviour. In this way, we can speed up the fine-tuning of the rough policy during the real interactions to tailor the assistance to the given user. We believe the presented approach can be easily extended to account for other types of HRI tasks; for example, when input data is required to train a learning algorithm, but data collection is very expensive or unfeasible. We advocate that simulation is a convenient tool in these cases.
Description
2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting /republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
CitationAndriella, A.; Torras, C.; Alenyà, G. Learning robot policies using a high-level abstraction persona-behaviour simulator. A: IEEE International Symposium on Robot and Human Interactive Communication. "RO-MAN 2019 - 28th IEEE International Symposium on Robot and Human Interactive Communication". 2019, p. 1-8. 
URIhttp://hdl.handle.net/2117/180829
DOI10.1109/RO-MAN46459.2019.8956357
Publisher versionhttps://ieeexplore.ieee.org/document/8956357
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  • IRI - Institut de Robòtica i Informàtica Industrial, CSIC-UPC - Ponències/Comunicacions de congressos [463]
  • ROBiri - Grup de Robòtica de l'IRI - Ponències/Comunicacions de congressos [219]
  • Doctorat en Automàtica, Robòtica i Visió - Ponències/Comunicacions de congressos [135]
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