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Developement of a new automatic skinning system
dc.contributor | Susín Sánchez, Antonio |
dc.contributor | Coltel, Anthony |
dc.contributor.author | Got, Emeline |
dc.date.accessioned | 2020-01-30T12:59:50Z |
dc.date.available | 2020-01-30T12:59:50Z |
dc.date.issued | 2019-10 |
dc.identifier.uri | http://hdl.handle.net/2117/176201 |
dc.description.abstract | Development of an automatic skinning system for the in-house use of the software Maya, adapted to the 3D artists needs and based on the understanding of the production pipeline workflow for AAA videogames. |
dc.language.iso | eng |
dc.publisher | Universitat Politècnica de Catalunya |
dc.subject | Àrees temàtiques de la UPC::Informàtica |
dc.subject.lcsh | Video games |
dc.subject.lcsh | Three-dimensional display systems |
dc.subject.other | skinning |
dc.subject.other | binding |
dc.subject.other | character production |
dc.subject.other | video games |
dc.subject.other | voxelization |
dc.subject.other | skeleton |
dc.subject.other | rigging |
dc.subject.other | animation |
dc.subject.other | 3D characters |
dc.title | Developement of a new automatic skinning system |
dc.type | Master thesis |
dc.subject.lemac | Videojocs |
dc.subject.lemac | Visualització tridimensional (Informàtica) |
dc.identifier.slug | 144237 |
dc.rights.access | Open Access |
dc.date.updated | 2019-10-30T05:00:38Z |
dc.audience.educationlevel | Màster |
dc.audience.mediator | Facultat d'Informàtica de Barcelona |
dc.audience.degree | MÀSTER UNIVERSITARI EN INNOVACIÓ I RECERCA EN INFORMÀTICA (Pla 2012) |
dc.contributor.covenantee | Quantic Dream |