Story to taste
Visualitza/Obre
Memòria (6,571Mb) (Accés restringit)
Presentació (11,04Mb) (Accés restringit)
Final prototype 2019 - Meug.xd (73,44Mb) (Accés restringit)
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/174681
Tipus de documentTreball Final de Grau
Data2019
Condicions d'accésAccés restringit per decisió de l'autor
Tots els drets reservats. Aquesta obra està protegida pels drets de propietat intel·lectual i
industrial corresponents. Sense perjudici de les exempcions legals existents, queda prohibida la seva
reproducció, distribució, comunicació pública o transformació sense l'autorització del titular dels drets
Abstract
Story To Taste is a multidisciplinary project done in the context of the European Project Semester by six students with different nationalities at Artesis Plantijn Hogheschool in Antwerp, Belgium together with coach Frederik Picard and the major actionist of MEUG Jeroen Van Dyck. The project is about a social platform related with drinks which pretends be fun too. The goal of it is attract everyone who is interested in any drink, alcoholic or none to know stories behind drinks and the possibility to play different games while tasting them. We came up with a platform prototype which really differentiate from the competitors nowadays, it is not a boring platform in which you can read information, rate and leave a comment about the drink. Story To Taste offers real/fantastic stories about the brand and the different products it has, but the core of the platform is the blind tasting. Thought to be played with a high number of players or a reduced one, no matters. We make a first distinction between the host and the guests to initiate the game, the host has to scan by the mobile function the drinks she/he will offer to the guests and once scanned, we give different game levels, depending on the experience and knowledge on the world tasting. After the initiation process, the game starts and players have to taste their drinks and answers the scope of possibility we offer for each questions, selecting the most convenience depending on what they feel while tasting it. It will appear a final group and individual score related with the answers clicked, the result shown is a psychologic profile based on twelve archetypes made with the experience of the user through the tasting. We have related the words given in the answers with the different archetypes together with the drinks added on our platform. If is not enough with stories behind drinks and games we also offer the upcoming events related with drinks in the all the country (Belgium) and the possibility to buy the tickets, moreover users can create a personal profile, add personal notes for the drinks they taste and share and connect with social medias and others persons. Obviously the growing of the platform is not at once it has different parts, 3 parts by now which are explained on the report of how this platform will grow through the days and the producers we will add on the platform. In addition, our revenue model and screenshots of the prototype can be seen on the different documents done.
Descripció
Treball desenvolupat dins el marc del programa 'European Project Semester'.
TitulacióGRAU EN ENGINYERIA ELÈCTRICA (Pla 2009)
Fitxers | Descripció | Mida | Format | Visualitza |
---|---|---|---|---|
1819_EPS_FinalReport_StoryToTaste.pdf | Memòria | 6,571Mb | Accés restringit | |
Screens + uitleg.pdf | Presentació | 11,04Mb | Accés restringit | |
Final prototype 2019 - Meug.xd | 73,44Mb | Desconegut | Accés restringit |