Procedural textures generation: adaptation into a Unity tool

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Author's e-mailduranbusquetsroger
gmail.com

Tutor / directorZúñiga Zárate, Ana Gabriela
Document typeBachelor thesis
Date2019-07-22
Rights accessOpen Access
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial 3.0 Spain
Abstract
This is a description document that explains the procedure and development of the “Procedural Texture Generator” tool for Unity. It is a node-based editor that allows the user to create textures by generating different types of noises, combining them, and using several filters to generate the different textures needed for PBR materials. In this document there are described the techniques and procedures used for procedural texturing and the adaptation into a Unity tool, as well as all the difficulties encountered during the development.
DegreeGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)
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Procedural_Texture_Generator_Memoria.pdf | Memoria | 12,47Mb | View/Open |