Differences between Japanese and Western anatomical animation techniques applied to videogames
Tutor / director / evaluatorBorrás Borrell, Elías
Document typeBachelor thesis
Rights accessOpen Access
This Project intends to analyze and explain the differences between the anatomical animation techniques used in Japanese and Western narratives and how they convey emotions, and lastly, apply this to animations provided in video games. It also provides a framework on how to use these techniques, and some examples of animations following this framework.