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dc.contributor.authorSánchez Sepúlveda, Mónica
dc.contributor.authorTorres Kompen, Ricardo
dc.contributor.authorFonseca Escudero, David
dc.contributor.authorFranquesa Sànchez, Jordi
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Urbanisme i Ordenació del Territori
dc.date.accessioned2019-12-17T15:41:27Z
dc.date.available2019-12-17T15:41:27Z
dc.date.issued2019-11-28
dc.identifier.citationSánchez , M. [et al.]. Methodologies of learning served by virtual reality: a case study in urban interventions. "Applied sciences", 28 Novembre 2019, vol. 9, núm. 23, p. 5161:1-5161:13.
dc.identifier.issn1454-5101
dc.identifier.urihttp://hdl.handle.net/2117/174042
dc.description.abstractA computer-simulated reality and the human-machine interactions facilitated by computer technology and wearable computers may be used as an educational methodology that transforms the way students deal with information. This turns the learning process into a more participative and active process, which fits both the practical part of subjects and the learner’s profile, as students nowadays are more technology-savvy and familiar with current technological advances. This methodology is being used in architectural and urbanism degrees to support the design process and to help students visualize design alternatives in the context of existing environments. This paper proposes the use of virtual reality (VR) as a resource in the teaching of courses that focus on the design of urban spaces. A group of users—composed of architecture students and professionals related to the architecture field—participated in an immersing VR experience and had the opportunity to interact with the space that was being redesigned. Later, a quantitative tool was used in order to evaluate the effectiveness of virtual systems in the design of urban environments. The survey was designed using as a reference the competences required in the urbanism courses; this allowed the authors to identify positive and negative aspects in an objective way. The results prove that VR helps to expand digital abilities in complex representation and helps users in the evaluation and decision-making processes involved in the design of urban spaces.
dc.language.isoeng
dc.rightsAttribution 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Arquitectura
dc.subjectÀrees temàtiques de la UPC::Ensenyament i aprenentatge
dc.subject.lcshArchitecture -- Study and teaching (Higher)
dc.subject.lcshVirtual reality
dc.subject.lcshCity planning
dc.subject.otherInformation and communication technologies
dc.subject.otherHigher education
dc.subject.otherUrban design
dc.subject.otherVirtual reality
dc.subject.otherLearning methodologies
dc.subject.otherArchitecture schools
dc.subject.otherTeaching/learning strategies
dc.subject.otherInteractive learning environments
dc.titleMethodologies of learning served by virtual reality: a case study in urban interventions
dc.typeArticle
dc.subject.lemacArquitectura -- Ensenyament universitari
dc.subject.lemacRealitat virtual
dc.subject.lemacUrbanisme
dc.contributor.groupUniversitat Politècnica de Catalunya. GILDA - Grup per a la Innovació i la Logística Docent en Arquitectura
dc.identifier.doi10.3390/app9235161
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://www.mdpi.com/2076-3417/9/23/5161
dc.rights.accessOpen Access
local.identifier.drac26067867
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/MINECO/2PE/BIA2016-77464-C2-1-R
local.citation.authorSánchez , M.; Torres, R.; Fonseca, D.; Franquesa, J.
local.citation.publicationNameApplied sciences
local.citation.volume9
local.citation.number23
local.citation.startingPage5161:1
local.citation.endingPage5161:13


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