Level design: resources and techniques to guide the player
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/173957
Correu electrònic de l'autorsergiperezandreugmail.com
Tutor / directorPons López, Joan Josep
Tipus de documentTreball Final de Grau
Data2019-10-01
Condicions d'accésAccés obert
Llevat que s'hi indiqui el contrari, els
continguts d'aquesta obra estan subjectes a la llicència de Creative Commons
:
Reconeixement-NoComercial-SenseObraDerivada 3.0 Espanya
Abstract
Video Games try to immerse the player in the world they present, graphical fidelity, music, sound, and gameplay are essential parts to achieve this objective, but sometimes the User Interface(UI) gets in the way, making the player feel that they are just playing a game, that there’s nothing deeper in the experience. A big part of the usual UI elements used by video games are focused on helping the player navigate through the environment, making the experience much more fluid as the player won’t get lost. There are techniques and resources that can be used in level design to avoid using as much UI elements, there is a good amount of documentation about this elements, but the information is dispersed in many books, thesis, papers, and videos. This thesis presents an ordered list of the most used and effective resources, together with the analysis and playtesting of 2 levels from 2 different games. The list gives the toolkit required to build a level, the analysis verify the effectivity of some of the resources.
TitulacióGRAU EN DISSENY I DESENVOLUPAMENT DE VIDEOJOCS - Barcelona (Pla 2014)
Fitxers | Descripció | Mida | Format | Visualitza |
---|---|---|---|---|
Thesis-Level De ... es to guide the player.pdf | Memoria | 10,09Mb | Visualitza/Obre |