Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatments

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hdl:2117/17117
Document typeConference report
Defense date2012
PublisherIEEE Computer Society Publications
Rights accessOpen Access
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Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
ew and powerful hardware like Kinect introduces
the possibility of changing biomechanics paradigm,
usually based on expensive and complex equipment. Kinect is
a markerless and cheap technology recently introduced from
videogame industry. In this work we conduct a comparison
study of the precision in the computation of joint angles
between Kinect and an optical motion capture professional
system. We obtain a range of disparity that guaranties enough
precision for most of the clinical rehabilitation treatments
prescribed nowadays for patients. This way, an easy and cheap
validation of these treatments can be obtained automatically,
ensuring a better quality control process for the patient’s
rehabilitation.
CitationFernández-Baena, A.; Susin, A.; Lligadas, X. Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatments. A: IEEE International Conference on Intelligent Networking and Collaborative Systems. "CD Proceedings of the INCoS 2012". Bucharest: IEEE Computer Society Publications, 2012, p. 656-661.
ISBN978-0-7695-4808-1
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