Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatments
Tipo de documentoTexto en actas de congreso
Fecha de publicación2012
EditorIEEE Computer Society Publications
Condiciones de accesoAcceso abierto
ew and powerful hardware like Kinect introduces the possibility of changing biomechanics paradigm, usually based on expensive and complex equipment. Kinect is a markerless and cheap technology recently introduced from videogame industry. In this work we conduct a comparison study of the precision in the computation of joint angles between Kinect and an optical motion capture professional system. We obtain a range of disparity that guaranties enough precision for most of the clinical rehabilitation treatments prescribed nowadays for patients. This way, an easy and cheap validation of these treatments can be obtained automatically, ensuring a better quality control process for the patient’s rehabilitation.
CitaciónFernández-Baena, A.; Susin, A.; Lligadas, X. Biomechanical validation of upper-body and lower-body joint movements of kinect motion capture data for rehabilitation treatments. A: IEEE International Conference on Intelligent Networking and Collaborative Systems. "CD Proceedings of the INCoS 2012". Bucharest: IEEE Computer Society Publications, 2012, p. 656-661.