Virtual mirror: kinect and unity integration
Visualitza/Obre
Estadístiques de LA Referencia / Recolecta
Inclou dades d'ús des de 2022
Cita com:
hdl:2117/169809
Correu electrònic de l'autorLBRTRZGRCGMAIL.COM
Tipus de documentTreball Final de Grau
Data2018-10-24
Condicions d'accésAccés obert
Tots els drets reservats. Aquesta obra està protegida pels drets de propietat intel·lectual i
industrial corresponents. Sense perjudici de les exempcions legals existents, queda prohibida la seva
reproducció, distribució, comunicació pública o transformació sense l'autorització del titular dels drets
Abstract
Virtual reality (VR) technology is every day becoming a more popular application for physical
rehabilitation and motor control research. The goal of this project is to help with the rehabilitation of
patients with injuries that affect their mobility or people with movement disability, remotely. There
are studies that show that the visualisation of our own movements in an augmented way, nourishes
our brain positively and accelerates the recovery.
This Kinect-based rehabilitation application consists in accessing the Kinect body joints orientations
defined with quaternion and apply them, through a code in Visual Studio (VS), to our avatar in Unity.
Kinect is our input that captures the trajectories of skeleton points. Those data are received in Unity, a
game development engine. We then wrote a code in VS to process those data and, once the joint
orientations were processed, we were able to apply them into an avatar in Unity so that it reproduces
our movements in real-time.
The project opens a door to a wide variety of future medical applications since a full human body is
tracked and can help with any possible avant-garde rehabilitation techniques.
TitulacióGRAU EN ENGINYERIA MECÀNICA (Pla 2009)
Col·leccions
Fitxers | Descripció | Mida | Format | Visualitza |
---|---|---|---|---|
VIRTUAL MIRROR Kinect and Unity integration.pdf | 2,584Mb | Visualitza/Obre |