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Design of VR app applied to cognitive training
dc.contributor | Torner Ribé, Jordi |
dc.contributor | Alpiste Penalba, Francesc |
dc.contributor.author | Ardanuy Cabezas, Isarn |
dc.contributor.author | Riera Montell, Xavier |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament d'Expressió Gràfica a l'Enginyeria |
dc.date.accessioned | 2019-10-07T07:45:54Z |
dc.date.available | 2019-10-07T07:45:54Z |
dc.date.issued | 2018-06-28 |
dc.identifier.uri | http://hdl.handle.net/2117/169288 |
dc.description.abstract | Currently, the world of virtual reality (VR) is taking more and more strength and is expanding in multiple areas of our day to day. The augmented reality began to have a lot of repercussion in the world of videogames since it brought the user a greater immersion in the environment and, therefore, increase the sensory experience in the game to a much higher level. However, the virtual reality did not remain in the recreational area, but it has been expanding in other professional areas focused on technologies such as engineering, architecture, medicine, etc... In this project, we will see the virtual reality focused on the world of medicine and the advantages that this technological advance in this field can bring. For this, the project will be carried out in collaboration with the Clinical Hospital, with which real tests with patients can be done to see the effectiveness of the project and virtual reality in the world of medicine. There will also be the support of the Visyon 3D company that will provide us with the necessary equipment and technology to carry out the project. The project consists of the continuation of the application to improve and refine it to make the adaptability, control and playability of said application using virtual reality easier and simpler to facilitate the patient experience and work of the doctor in charge of the user of the application. Several applications of different projects will also be implemented in one to have a global set. The part of the project memory includes the list of all the elements, organization and structure of the application design and how it has been programmed. In this way, the improvements that have been introduced and the result with the tests of the patients with the determined analyzes are presented. Finally, the project has been valued with some conclusions in the final part with which, we also wanted to emphasize the future lines in which the current application can be worked on. |
dc.language.iso | eng |
dc.publisher | Universitat Politècnica de Catalunya |
dc.subject | Àrees temàtiques de la UPC::Enginyeria electrònica |
dc.subject.lcsh | Virtual reality |
dc.title | Design of VR app applied to cognitive training |
dc.type | Bachelor thesis |
dc.subject.lemac | Realitat virtual |
dc.identifier.slug | PRISMA-133558 |
dc.rights.access | Open Access |
dc.date.updated | 2019-05-30T07:44:06Z |
dc.audience.educationlevel | Grau |
dc.audience.mediator | Escola d'Enginyeria de Barcelona Est |
dc.audience.degree | GRAU EN ENGINYERIA ELECTRÒNICA INDUSTRIAL I AUTOMÀTICA (Pla 2009) |