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dc.contributorTorner Ribé, Jordi
dc.contributorAlpiste Penalba, Francesc
dc.contributor.authorArdanuy Cabezas, Isarn
dc.contributor.authorRiera Montell, Xavier
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Expressió Gràfica a l'Enginyeria
dc.date.accessioned2019-10-07T07:45:54Z
dc.date.available2019-10-07T07:45:54Z
dc.date.issued2018-06-28
dc.identifier.urihttp://hdl.handle.net/2117/169288
dc.description.abstractCurrently, the world of virtual reality (VR) is taking more and more strength and is expanding in multiple areas of our day to day. The augmented reality began to have a lot of repercussion in the world of videogames since it brought the user a greater immersion in the environment and, therefore, increase the sensory experience in the game to a much higher level. However, the virtual reality did not remain in the recreational area, but it has been expanding in other professional areas focused on technologies such as engineering, architecture, medicine, etc... In this project, we will see the virtual reality focused on the world of medicine and the advantages that this technological advance in this field can bring. For this, the project will be carried out in collaboration with the Clinical Hospital, with which real tests with patients can be done to see the effectiveness of the project and virtual reality in the world of medicine. There will also be the support of the Visyon 3D company that will provide us with the necessary equipment and technology to carry out the project. The project consists of the continuation of the application to improve and refine it to make the adaptability, control and playability of said application using virtual reality easier and simpler to facilitate the patient experience and work of the doctor in charge of the user of the application. Several applications of different projects will also be implemented in one to have a global set. The part of the project memory includes the list of all the elements, organization and structure of the application design and how it has been programmed. In this way, the improvements that have been introduced and the result with the tests of the patients with the determined analyzes are presented. Finally, the project has been valued with some conclusions in the final part with which, we also wanted to emphasize the future lines in which the current application can be worked on.
dc.language.isoeng
dc.publisherUniversitat Politècnica de Catalunya
dc.subjectÀrees temàtiques de la UPC::Enginyeria electrònica
dc.subject.lcshVirtual reality
dc.titleDesign of VR app applied to cognitive training
dc.typeBachelor thesis
dc.subject.lemacRealitat virtual
dc.identifier.slugPRISMA-133558
dc.rights.accessOpen Access
dc.date.updated2019-05-30T07:44:06Z
dc.audience.educationlevelGrau
dc.audience.mediatorEscola d'Enginyeria de Barcelona Est
dc.audience.degreeGRAU EN ENGINYERIA ELECTRÒNICA INDUSTRIAL I AUTOMÀTICA (Pla 2009)


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