Animation of 3D Avatars for Rehabilitation of the Upper Limbs
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Tipus de documentArticle
Data publicació2011-07-29
EditorIEEE Computer Society Publications
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Abstract
The paper presents a 3D Virtual Environment (VE)
for neurorehabilitation of the upper limb. Patients move one
of their arms trying to simulate concrete daily actions, such
as grasping a bottle, opening a door or putting a book on a
shelve. They wear a special garment that integrates four inertial
sensors providing in real time information on the orientation of
the patient’s shoulder, elbow and wrist. The VE is a complete
scenario integrating all the objects needed to perform virtually
the actions simulated by the patients. In the VE, patients are
represented by 3D avatars that, using the data provided by the
inertial sensors, reproduce in real time their arm movements.
Since only the arm movement is monitorized, but neither the
hand nor the trunk and the neck, the system must combine real
movements with baked animations in order to show a realistic
behavior of the 3D avatar. Moreover, it must take into account
collisions between the 3D avatar and the virtual objects. Finally,
it must detect when the patient is about to simulate an interaction
with an object in order to realize it virtually. We describe the
strategies that we have designed to provide these functionalities.
CitacióMoya, S. [et al.]. Animation of 3D Avatars for Rehabilitation of the Upper Limbs. "Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on", 29 Juliol 2011, p. 168-171.
ISBN978-1-4577-0316-4
Versió de l'editorhttp://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=5962082
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animation.pdf | 213,2Kb | Accés restringit |