Making games ALIVE: an organisational approach
View/Open
Making games ALIVE an organisational approach.pdf (842,7Kb) (Restricted access)
Request copy
Què és aquest botó?
Aquest botó permet demanar una còpia d'un document restringit a l'autor. Es mostra quan:
- Disposem del correu electrònic de l'autor
- El document té una mida inferior a 20 Mb
- Es tracta d'un document d'accés restringit per decisió de l'autor o d'un document d'accés restringit per política de l'editorial
Cita com:
hdl:2117/14287
Document typeConference lecture
Defense date2010
PublisherSpringer Verlag
Rights accessRestricted access - publisher's policy
European Commission's projectALIVE - Coordination, Organisation and Model Driven Approaches for Dynamic,Flexible, Robust Software and Services Engineering (EC-FP7-215890)
Abstract
The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the
player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on Organisational theory, into commercial games. The objective of our proposal is to provide game AI developers with a methodology and tools to model gaming scenarios using social structures.
CitationAlvarez-Napagao, Sergio [et al.]. Making games ALIVE: an organisational approach. A: Workshop on Agents for Games and Simulations. "Agents for Games and Simulations II Trends in Techniques, Concepts and Design". Toronto: Springer Verlag, 2010, p. 179-191.
Publisher versionhttp://www.springerlink.com/content/erq4rq334x0033m6
Files | Description | Size | Format | View |
---|---|---|---|---|
Making games ALIVE an organisational approach.pdf![]() | 842,7Kb | Restricted access |
Except where otherwise noted, content on this work
is licensed under a Creative Commons license
:
Attribution-NonCommercial-NoDerivs 3.0 Spain