Making games ALIVE: an organisational approach
Document typeConference lecture
Rights accessRestricted access - publisher's policy
European Commisision's projectALIVE - Coordination, Organisation and Model Driven Approaches for Dynamic,Flexible, Robust Software and Services Engineering (EC-FP7-215890)
The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on Organisational theory, into commercial games. The objective of our proposal is to provide game AI developers with a methodology and tools to model gaming scenarios using social structures.
CitationAlvarez-Napagao, Sergio [et al.]. Making games ALIVE: an organisational approach. A: Workshop on Agents for Games and Simulations. "Agents for Games and Simulations II Trends in Techniques, Concepts and Design". Toronto: Springer Verlag, 2010, p. 179-191.
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