Document typeConference report
PublisherInternational Institute on Informatics and Sistemics IIIS
Rights accessOpen Access
Today 580 million people in Internet have a profile in virtual worlds. In a virtual world the player represents an individual and takes on a role. Your digital alter ego interacts with other people online and live. It is a lasting world because it will still exist even if you abandon it. One prediction is that in 2012 one billion Internet users will be connected to virtual social nets. This perspective for the future has shown a new business niche. This niche is orientated to satisfy the basic requirements of the cybernetic population: To generate a characterised Digital Twin for every user. There are two common methodologies to create your Digital Twin. The first one is by choosing preset configurations like hair colour, sex, high and weight. This originates a similar pattern of your real person. The second one is by 'pasting' a dimensional picture in to a generic 3D model, whose movements are limited by the incongruity between face and body. NUUME, a company located in Barcelona, has was the first one to propose the creation of an avatar which photo-realistic in order to identify yourself in your virtual relationships.
CitationPuig, J.; Duran, J. Digital twins. A: International Multi-Conference on Society, Cybernetics and Informatics. "Proceedings of the 4th International Mult-Conference on Society, Cibernetics and Informatics (IMSCI 2010)". International Institute on Informatics and Sistemics IIIS, 2010, p. 28-31.