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dc.contributor.authorSpanlang, Bernhard
dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorBeacco Porres, Alejandro
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2011-07-13T11:29:14Z
dc.date.available2011-07-13T11:29:14Z
dc.date.created2010
dc.date.issued2010
dc.identifier.citationSpanlang, B. [et al.]. Output-sensitive rendering of detailed animated characters for crowd simulation. A: Congreso Español de Informática Gráfica. "XX Congreso Español de Informática Gráfica". Valencia: 2010, p. 37-46.
dc.identifier.isbn978-84-92812-50-9
dc.identifier.urihttp://hdl.handle.net/2117/12958
dc.description.abstractRendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is encoded through a small collection of textured boxes storing color and depth values. At runtime, each box is animated according to the rigid transformation of its associated bone. A fragment shader is used to recover the original geometry using an adapted version of relief mapping. Unlike competing outputsensitive approaches, our compact representation is able to recover high-frequency surface details and reproduces view-motion parallax. Furthermore, our approach does not require us to predefine the animation sequences nor to select a subset of discrete views. Our user study demonstrates that our approach allows for much more simulated agents with negligible visual artifacts.
dc.format.extent10 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshRendering (Computer graphics)
dc.subject.lcshThree-dimensional imaging
dc.subject.lcshCrowds -- Computer simulation
dc.titleOutput-sensitive rendering of detailed animated characters for crowd simulation
dc.typeConference report
dc.subject.lemacInfografia tridimensional
dc.subject.lemacMultituds -- Simulació per ordinador
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac2748468
dc.description.versionPostprint (published version)
local.citation.authorSpanlang, B.; Andujar, C.; Pelechano, N.; Beacco, A.
local.citation.contributorCongreso Español de Informática Gráfica
local.citation.pubplaceValencia
local.citation.publicationNameXX Congreso Español de Informática Gráfica
local.citation.startingPage37
local.citation.endingPage46


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