Output-sensitive rendering of detailed animated characters for crowd simulation
Document typeConference report
Rights accessRestricted access - publisher's policy
Rendering detailed animated characters is a major limiting factor in crowd simulation. In this paper we present a new representation for 3D animated characters which supports output-sensitive rendering. Each character is encoded through a small collection of textured boxes storing color and depth values. At runtime, each box is animated according to the rigid transformation of its associated bone. A fragment shader is used to recover the original geometry using an adapted version of relief mapping. Unlike competing outputsensitive approaches, our compact representation is able to recover high-frequency surface details and reproduces view-motion parallax. Furthermore, our approach does not require us to predefine the animation sequences nor to select a subset of discrete views. Our user study demonstrates that our approach allows for much more simulated agents with negligible visual artifacts.
CitationSpanlang, B. [et al.]. Output-sensitive rendering of detailed animated characters for crowd simulation. A: Congreso Español de Informática Gráfica. "XX Congreso Español de Informática Gráfica". Valencia: 2010, p. 37-46.
|Output-Sensitiv ... s for Crowd Simulation.pdf||3,112Mb||Restricted access|