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dc.contributor.authorRíos Jerez, Alejandro
dc.contributor.authorPalomar Soler, Marc
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2019-02-11T15:18:21Z
dc.date.issued2018
dc.identifier.citationRíos, A.; Palomar, M.; Pelechano, N. Users’ locomotor behavior in collaborative virtual reality. A: ACM Siggraph Conference on Motion, Interaction, and Games. "Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games". New York: Association for Computing Machinery (ACM), 2018, p. 1-9.
dc.identifier.isbn978-1-4503-6015-9
dc.identifier.urihttp://hdl.handle.net/2117/128903
dc.description.abstractThis paper presents a virtual reality experiment in which two participants share both the virtual and the physical space while performing a collaborative task. We are interested in studying what are the differences in human locomotor behavior between the real world and the VR scenario. For that purpose, participants performed the experiment in both the real and the virtual scenarios. For the VR case, participants can see both their own animated avatar and the avatar of the other participant in the environment. As they move, we store their trajectories to obtain information regarding speeds, clearance distances and task completion times. For the VR scenario, we also wanted to evaluate whether the users were aware of subtle differences in the avatar's animations and foot steps sounds. We ran the same experiment under three different conditions: (1) synchronizing the avatar's feet animation and sound of footsteps with the movement of the participant; (2) synchronizing the animation but not the sound and finally (3) not synchronizing either one. The results show significant differences in user's presence questionnaires and also different trends in their locomotor behavior between the real world and the VR scenarios.
dc.format.extent9 p.
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subjectÀrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
dc.subject.lcshCollision detection (Computer animation)
dc.subject.lcshVirtual reality
dc.subject.otherCollaborative virtual reality
dc.subject.otherPresence
dc.titleUsers’ locomotor behavior in collaborative virtual reality
dc.typeConference report
dc.subject.lemacRealitat virtual
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.1145/3274247.3274513
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://dl.acm.org/citation.cfm?id=3274513
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac23566546
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/TIN2017-88515-C2-1-R/ES/VISUALIZACION, MODELADO, SIMULACION E INTERACCION CON MODELOS 3D. APLICACIONES EN CIENCIAS DE LA VIDA Y ENTORNOS RURALES Y URBANOS/
dc.date.lift10000-01-01
local.citation.authorRíos, A.; Palomar, M.; Pelechano, N.
local.citation.contributorACM Siggraph Conference on Motion, Interaction, and Games
local.citation.pubplaceNew York
local.citation.publicationNameProceedings of the 11th Annual International Conference on Motion, Interaction, and Games
local.citation.startingPage1
local.citation.endingPage9


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