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dc.contributorTorelló Oliver, Josep
dc.contributor.authorRipoll Galan, Laura
dc.date.accessioned2019-02-01T11:50:14Z
dc.date.available2019-02-01T11:50:14Z
dc.date.issued2018-07-12
dc.identifier.urihttp://hdl.handle.net/2117/128119
dc.description.abstractThe subject of research is the procedural narrative. Procedural narrative is the way of generating narrative automatically along with the progress of the game. More specifically, the subject of the study will be about exploring the way procedural narrative could be implemented in a project and through with a tool external to the code of the game itself.
dc.language.isoeng
dc.publisherUniversitat Politècnica de Catalunya
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject.lcshVideo games--Design
dc.subject.otherArtificial Intelligence
dc.subject.otherProcedural Narrative
dc.subject.otherProcedural Content Generation
dc.subject.otherLinear Logic
dc.subject.otherGoal Oriented Action Planning
dc.subject.otherResultant variables of each character after an action
dc.subject.otherRules to be ascertained to develop an action
dc.subject.otherPerformance of an available option of the character
dc.subject.otherContent of the dialogue said by a character towards another
dc.titleScripTale: generation of procedural narrative
dc.typeBachelor thesis
dc.subject.lemacVideojocs--Disseny
dc.rights.accessOpen Access
dc.audience.educationlevelGrau
dc.audience.mediatorFundació Politècnica de Catalunya. Centre de la Imatge i la Tecnologia Multimèdia


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