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dc.contributor.authorArgelaguet Sanz, Fernando
dc.contributor.authorKulik, Alexander
dc.contributor.authorKunert, André
dc.contributor.authorAndújar Gran, Carlos Antonio
dc.contributor.authorFroehlich, Bernd
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2011-05-25T07:07:11Z
dc.date.available2011-05-25T07:07:11Z
dc.date.created2011
dc.date.issued2011
dc.identifier.citationArgelaguet, F. [et al.]. See-through techniques for referential awareness in collaborative virtual reality. "International journal of human-computer studies", 2011, vol. 69, núm. 6, p. 387-400.
dc.identifier.issn1071-5819
dc.identifier.urihttp://hdl.handle.net/2117/12644
dc.description.abstractMulti-user virtual reality systems enable natural collaboration in share virtual worlds. Users can talk to each other, gesture and point into the virtual scenery as if it were real. As in reality, refer ring to objects by pointing results often in a situation whereon objects are occluded from the other users’ viewpoints. While in reality this problem can only be solved by adapting the viewing position, specialized individual views of the shared virtual scene enable various other solutions. As one such solution we propose show-through techniques to make sure that the objects one is pointing to can always be seen by others. We first study the impact of such augmented viewing techniques on the spatial understanding of the scene, the rapidity of mutual information exchange as well as the proxemic behavior of users. To this end we conducted a user study in a co-located stereoscopic multi-user setup. Our study revealed advantages for show- through techniques interms of comfort, user acceptance and compliance to social protocols while spatial understanding and mutual information exchange is retained. Motivated by these results we further analyze whether show-through techniques may also be beneficial in distributed virtual environments.We investigated a distributed setup for two users, each participant having its own display screen and a minimalist avatar representation for each participant. In such a configuration there is a lack of mutual awareness, which hinders the understanding of each other’s pointing gestures and decreases the relevance of social protocols interms of proxemic behavior. Nevertheless, we found that show-through techniques can improve collaborative interaction tasks even in such situations
dc.format.extent14 p.
dc.language.isoeng
dc.subjectÀrees temàtiques de la UPC::Informàtica::Intel·ligència artificial
dc.subjectÀrees temàtiques de la UPC::Informàtica::Sistemes d'informació::Interacció home-màquina
dc.subject.lcshVirtual reality
dc.subject.otherEvaluation/methodology
dc.subject.otherInteraction techniques
dc.subject.other3D pointing
dc.subject.otherCollaborative virtual reality
dc.titleSee-through techniques for referential awareness in collaborative virtual reality
dc.typeArticle
dc.subject.lemacRealitat virtual
dc.contributor.groupUniversitat Politècnica de Catalunya. MOVING - Grup de Recerca en Modelatge, Interacció i Visualització en Realitat Virtual
dc.identifier.doi10.1016/j.ijhcs.2011.01.003
dc.relation.publisherversionhttp://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WGR-51Y57V9-1&_user=1517299&_coverDate=06%2F30%2F2011&_rdoc=1&_fmt=high&_orig=gateway&_origin=gateway&_sort=d&_docanchor=&view=c&_acct=C000053450&_version=1&_urlVersion=0&_userid=1517299&md5=4c097a82669003492d37d48e5ef00c21&searchtype=a
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac4975140
dc.description.versionPostprint (published version)
local.citation.authorArgelaguet, F.; Kulik, A.; Kunert, A.; Andujar, C.; Froehlich, B.
local.citation.publicationNameInternational journal of human-computer studies
local.citation.volume69
local.citation.number6
local.citation.startingPage387
local.citation.endingPage400


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