Progressive ray casting for volumetric models on mobile devices
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hdl:2117/119561
Document typeArticle
Defense date2018-06
Rights accessOpen Access
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Attribution-NonCommercial-NoDerivs 3.0 Spain
ProjectGENERACION, SIMULACION Y VISUALIZACION DE MODELOS 3D A PARTIR DE GRANDES CONJUNTOS DE DATOS. APLICACIONES EN LA MEJORA DE LA CALIDAD DE VIDA DE LAS PERSONAS Y SU ENTORNO (MINECO-TIN2014-52211-C2-1-R)
VISUALIZACION, MODELADO, SIMULACION E INTERACCION CON MODELOS 3D. APLICACIONES EN CIENCIAS DE LA VIDA Y ENTORNOS RURALES Y URBANOS (AEI-TIN2017-88515-C2-1-R)
VISUALIZACION, MODELADO, SIMULACION E INTERACCION CON MODELOS 3D. APLICACIONES EN CIENCIAS DE LA VIDA Y ENTORNOS RURALES Y URBANOS (AEI-TIN2017-88515-C2-1-R)
Abstract
Mobile devices have experienced an incredible market penetration in the last decade. Currently, medium to premium smartphones are relatively affordable devices. With the increase in screen size and resolution, together with the improvements in performance of mobile CPUs and GPUs, more tasks have become possible. In this paper we explore the rendering of medium to large volumetric models on mobile and low performance devices in general. To do so, we present a progressive ray casting method that is able to obtain interactive frame rates and high quality results for models that not long ago were only supported by desktop computers.
CitationDíaz, J., Brunet, P., Navazo, I., Vázquez, P. Progressive ray casting for volumetric models on mobile devices. "Computers & graphics", Juny 2018, vol. 73, p. 1-16.
ISSN0097-8493
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