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dc.contributor.authorCasals Casanova, Miquel
dc.contributor.authorGangolells Solanellas, Marta
dc.contributor.authorMacarulla Martí, Marcel
dc.contributor.authorVimont, Vincent
dc.contributor.authorFuertes Casals, Alba
dc.contributor.authorPinho, Luis Miguel
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Enginyeria de Projectes i de la Construcció
dc.date.accessioned2018-04-11T13:54:43Z
dc.date.issued2017
dc.identifier.citationCasals, M., Gangolells, M., Macarulla, M., Vimont, V., Fuertes, A., Pinho, L. A serious game enchancing social tenants' behavioral change towards energy efficiency. A: Global Internet of Things Summit. "2017 IEEE Global Internet of Things Summit (GIoTS) proceedings". Institute of Electrical and Electronics Engineers (IEEE), 2017, p. 1-6.
dc.identifier.isbn978-1-5090-5873-0
dc.identifier.urihttp://hdl.handle.net/2117/116179
dc.description.abstractThe energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European social housing by changing the energy efficiency behaviour of the social tenants through the implementation of a serious game linked to the real energy use of the participants’ homes.
dc.format.extent6 p.
dc.language.isoeng
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)
dc.subjectÀrees temàtiques de la UPC::Edificació::Construcció sostenible
dc.subjectÀrees temàtiques de la UPC::Energies::Eficiència energètica::Eficiència domèstica
dc.subject.lcshGames in ecology education
dc.subject.lcshBuildings--Energy conservation--Europe
dc.subject.lcshEducational games
dc.subject.lcshBuildings--Energy consumption--Europe
dc.subject.otherSerious game
dc.subject.otherEnergy efficiency
dc.subject.otherBehavior change
dc.titleA serious game enchancing social tenants' behavioral change towards energy efficiency
dc.typeConference report
dc.subject.lemacEdificis -- Estalvi d'energia -- Europa
dc.subject.lemacJocs educatius
dc.subject.lemacJocs en l'educació ambiental
dc.subject.lemacEdificis -- Consum d'energia -- Europa
dc.contributor.groupUniversitat Politècnica de Catalunya. GRIC - Grup de Recerca i Innovació de la Construcció
dc.identifier.doi10.1109/GIOTS.2017.8016257
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionieeexplore.ieee.org/document/8016257
dc.rights.accessRestricted access - publisher's policy
drac.iddocument21210888
dc.description.versionPostprint (published version)
dc.date.lift10000-01-01
upcommons.citation.authorCasals, M., Gangolells, M., Macarulla, M., Vimont, V., Fuertes, A., Pinho, L.
upcommons.citation.contributorGlobal Internet of Things Summit
upcommons.citation.publishedtrue
upcommons.citation.publicationName2017 IEEE Global Internet of Things Summit (GIoTS) proceedings
upcommons.citation.startingPage1
upcommons.citation.endingPage6


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