A serious game enchancing social tenants' behavioral change towards energy efficiency
Document typeConference report
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Rights accessRestricted access - publisher's policy
The energy consumption of the current building stock represents about 40% of the total final energy consumption in Europe. New gamification techniques may play a significant role in helping users adopt new and more energy efficient behaviours. This paper presents the advances achieved within the context of the EU-funded project EnerGAware - Energy Game for Awareness of energy efficiency in social housing communities. The main objective of the project, funded by the European Union under the Horizon2020 programme, is to reduce the energy consumption and carbon emissions in a sample of European social housing by changing the energy efficiency behaviour of the social tenants through the implementation of a serious game linked to the real energy use of the participants’ homes.
CitationCasals, M., Gangolells, M., Macarulla, M., Vimont, V., Fuertes, A., Pinho, L. A serious game enchancing social tenants' behavioral change towards energy efficiency. A: Global Internet of Things Summit. "2017 IEEE Global Internet of Things Summit (GIoTS) proceedings". Institute of Electrical and Electronics Engineers (IEEE), 2017, p. 1-6.
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