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dc.contributor.authorFonseca Escudero, David
dc.contributor.authorVillagrasa, Sergi
dc.contributor.authorNavarro Delgado, Isidro
dc.contributor.authorRedondo Domínguez, Ernesto
dc.contributor.authorValls Dalmau, Francesc
dc.contributor.authorLlorca Bofí, Josep
dc.contributor.authorGómez-Zevallos, Macarena
dc.contributor.authorFerrer, Álvaro
dc.contributor.authorCalvo, Xavi
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Representació Arquitectònica
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Tecnologia de l'Arquitectura
dc.date.accessioned2018-03-16T09:21:44Z
dc.date.issued2017
dc.identifier.citationFonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., Llorca, J., Gómez-Zevallos, M., Ferrer, Á., Calvo, X. Student motivation assessment using and learning virtual and gamified urban environments. A: International Conference on Technological Ecosystems for Enhancing Multiculturality. "Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality". Barcelona: International Association for Computational Mechanics (IACM), 2017.
dc.identifier.isbn978-1-4503-5386-1
dc.identifier.urihttp://hdl.handle.net/2117/115243
dc.description.abstractThe configuration of urban projects using ICTs is an essential aspect in the education of the future architect. The student must know the technologies that will facilitate their development and presentation, as well as the needs of the citizen and the expectations of the project. The present article focuses on evaluating both the initial and final intrinsic motivation of the student in the process of incorporating gamified virtual reality systems for visualization and interaction in urban projects. The results reflect a significant increase in student motivation as he / she understands the use and potential of such systems in the visualization and understanding of architectural and urban space.
dc.language.isoeng
dc.publisherInternational Association for Computational Mechanics (IACM)
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Arquitectura
dc.subjectÀrees temàtiques de la UPC::Urbanisme
dc.subject.lcshMotivation in education
dc.subject.lcshVirtual reality
dc.subject.lcshGamification
dc.subject.lcshInformation technology
dc.subject.lcshProblem-based learning
dc.subject.lcshArchitecture -- Study and teaching - Spain - Catalonia - Barcelona
dc.subject.otherStudent motivation
dc.subject.othervirtual reality
dc.subject.othergamification
dc.subject.otherPBL
dc.subject.otherICT
dc.subject.otherarchitecture and urban education.
dc.titleStudent motivation assessment using and learning virtual and gamified urban environments
dc.typeConference lecture
dc.subject.lemacMotivació en l'educació
dc.subject.lemacRealitat virtual
dc.subject.lemacLudificació
dc.subject.lemacTecnologia de la informació
dc.subject.lemacAprenentatge basat en problemes
dc.subject.lemacArquitectura - Ensenyament - Catalunya - Barcelona
dc.contributor.groupUniversitat Politècnica de Catalunya. ADR&M - Arquitectura, Disseny: Representació i Modelatge
dc.identifier.doi10.1145/3144826.3145422
dc.relation.publisherversionhttps://dl.acm.org/citation.cfm?id=3145422
dc.rights.accessRestricted access - publisher's policy
local.identifier.drac21983969
dc.description.versionPostprint (author's final draft)
dc.date.lift10000-01-01
local.citation.authorFonseca, D.; Villagrasa, S.; Navarro, I.; Redondo, E.; Valls, F.; Llorca, J.; Gómez-Zevallos, M.; Ferrer, Á.; Calvo, X.
local.citation.contributorInternational Conference on Technological Ecosystems for Enhancing Multiculturality
local.citation.pubplaceBarcelona
local.citation.publicationNameProceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality


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Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain