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dc.contributorMeseguer Pallarès, Roc
dc.contributor.authorSantiago Roldan, Carlos
dc.date.accessioned2018-03-01T10:47:36Z
dc.date.issued2018-02-15
dc.identifier.urihttp://hdl.handle.net/2117/114671
dc.description.abstractThe video game industry has experienced great growth in the last years, and in particular there has been an upswing in the popularity of multiplayer online games. As a consequence, developers and game publishers require big infrastructures to serve a large number of players. Given this problem, and others explained throughout the memory, an alternative architecture that delegates parts of the service to the players is proposed. With this hybrid architecture, the central server will have the capabilities to delegate instances or regions of the virtual world that it manages, to the machines of the players creating "P2P areas". This way, the intention is to have a scalable system but without giving up the advantages of a centralized architecture. Before doing the proposal, a study of the operation of commercial videogames with totally centralized architectures has been made. This analysis exposed its strengths and weaknesses witch served as inspiration for different aspects of the project. Once the proposal is explained from a theoretical point of view, there is also an implementation in Java. This software emulates the behavior of a game server and includes the components that dissect the service and delegates it to the clients. Moreover, a set of tools to generate a large number of clients has also been implemented so the measures resemble a real scenario. Finally, the platform developed has been installed in laboratory computers to practice different experiments through which the viability and performance of the proposed architecture could be assessed.
dc.language.isospa
dc.publisherUniversitat Politècnica de Catalunya
dc.subjectÀrees temàtiques de la UPC::Enginyeria de la telecomunicació
dc.subjectÀrees temàtiques de la UPC::So, imatge i multimèdia::Creació multimèdia::Disseny de videojocs
dc.subject.lcshPeer-to-peer architecture (Computer networks)
dc.subject.otherP2p
dc.subject.otherCentralizado
dc.subject.otherCliente-servidor
dc.subject.otherMmorpg
dc.subject.otherMmog
dc.subject.otherServidor
dc.titleEstudio e implementación de una arquitectura híbrida cliente-servidor/P2P para MMOGs
dc.typeBachelor thesis
dc.subject.lemacXarxes punt a punt (Xarxes d'ordinadors)
dc.rights.accessRestricted access - author's decision
dc.date.lift10000-01-01
dc.date.updated2018-02-20T07:48:58Z
dc.audience.educationlevelEstudis de primer/segon cicle
dc.audience.mediatorEscola d'Enginyeria de Telecomunicació i Aeroespacial de Castelldefels
dc.audience.degreeGRAU EN ENGINYERIA TELEMÀTICA (Pla 2009)


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