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dc.contributor.authorAgus, Marco
dc.contributor.authorGobbetti, Enrico
dc.contributor.authorMarton, Fabio
dc.contributor.authorPintore, Giovanni
dc.contributor.authorVázquez Alcocer, Pere Pau
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2018-02-05T10:47:37Z
dc.date.available2018-02-05T10:47:37Z
dc.date.issued2017
dc.identifier.citationAgus, M., Gobbetti, E., Marton, F., Pintore, G., Vázquez, P. Mobile graphics. A: Annual Conference of the European Association for Computer Graphics. "EG 2017: tutorials". Lyon: European Association for Computer Graphics (Eurographics), 2017, p. 1-5.
dc.identifier.isbn1017-4656
dc.identifier.urihttp://hdl.handle.net/2117/113722
dc.description.abstractThe increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
dc.format.extent5 p.
dc.language.isoeng
dc.publisherEuropean Association for Computer Graphics (Eurographics)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshMobile computing
dc.subject.lcshComputer graphics
dc.subject.otherMobile rendering
dc.subject.otherMassive models
dc.subject.otherAmbient occlusion
dc.subject.otherGlobal illumination
dc.subject.otherRendering pipeline
dc.subject.otherIndoor scene reconstruction
dc.subject.otherOmnidirectional images
dc.subject.otherMobile mapping
dc.subject.otherCamera control
dc.subject.otherVolume rendering
dc.titleMobile graphics
dc.typeConference lecture
dc.subject.lemacInformàtica mòbil
dc.subject.lemacInfografia
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.2312/egt.20171032
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://diglib.eg.org/handle/10.2312/egt20171032
dc.rights.accessOpen Access
local.identifier.drac21883674
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/MINECO//TIN2014-52211-C2-1-R/ES/GENERACION, SIMULACION Y VISUALIZACION DE MODELOS 3D A PARTIR DE GRANDES CONJUNTOS DE DATOS. APLICACIONES EN LA MEJORA DE LA CALIDAD DE VIDA DE LAS PERSONAS Y SU ENTORNO/
local.citation.authorAgus, M.; Gobbetti, E.; Marton, F.; Pintore, G.; Vázquez, P.
local.citation.contributorAnnual Conference of the European Association for Computer Graphics
local.citation.pubplaceLyon
local.citation.publicationNameEG 2017: tutorials
local.citation.startingPage1
local.citation.endingPage5


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