Mostra el registre d'ítem simple
Mobile graphics
dc.contributor.author | Agus, Marco |
dc.contributor.author | Gobbetti, Enrico |
dc.contributor.author | Marton, Fabio |
dc.contributor.author | Pintore, Giovanni |
dc.contributor.author | Vázquez Alcocer, Pere Pau |
dc.contributor.other | Universitat Politècnica de Catalunya. Departament de Ciències de la Computació |
dc.date.accessioned | 2018-02-05T10:47:37Z |
dc.date.available | 2018-02-05T10:47:37Z |
dc.date.issued | 2017 |
dc.identifier.citation | Agus, M., Gobbetti, E., Marton, F., Pintore, G., Vázquez, P. Mobile graphics. A: Annual Conference of the European Association for Computer Graphics. "EG 2017: tutorials". Lyon: European Association for Computer Graphics (Eurographics), 2017, p. 1-5. |
dc.identifier.isbn | 1017-4656 |
dc.identifier.uri | http://hdl.handle.net/2117/113722 |
dc.description.abstract | The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration. |
dc.format.extent | 5 p. |
dc.language.iso | eng |
dc.publisher | European Association for Computer Graphics (Eurographics) |
dc.subject | Àrees temàtiques de la UPC::Informàtica::Infografia |
dc.subject.lcsh | Mobile computing |
dc.subject.lcsh | Computer graphics |
dc.subject.other | Mobile rendering |
dc.subject.other | Massive models |
dc.subject.other | Ambient occlusion |
dc.subject.other | Global illumination |
dc.subject.other | Rendering pipeline |
dc.subject.other | Indoor scene reconstruction |
dc.subject.other | Omnidirectional images |
dc.subject.other | Mobile mapping |
dc.subject.other | Camera control |
dc.subject.other | Volume rendering |
dc.title | Mobile graphics |
dc.type | Conference lecture |
dc.subject.lemac | Informàtica mòbil |
dc.subject.lemac | Infografia |
dc.contributor.group | Universitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica |
dc.identifier.doi | 10.2312/egt.20171032 |
dc.description.peerreviewed | Peer Reviewed |
dc.relation.publisherversion | https://diglib.eg.org/handle/10.2312/egt20171032 |
dc.rights.access | Open Access |
local.identifier.drac | 21883674 |
dc.description.version | Postprint (published version) |
dc.relation.projectid | info:eu-repo/grantAgreement/MINECO//TIN2014-52211-C2-1-R/ES/GENERACION, SIMULACION Y VISUALIZACION DE MODELOS 3D A PARTIR DE GRANDES CONJUNTOS DE DATOS. APLICACIONES EN LA MEJORA DE LA CALIDAD DE VIDA DE LAS PERSONAS Y SU ENTORNO/ |
local.citation.author | Agus, M.; Gobbetti, E.; Marton, F.; Pintore, G.; Vázquez, P. |
local.citation.contributor | Annual Conference of the European Association for Computer Graphics |
local.citation.pubplace | Lyon |
local.citation.publicationName | EG 2017: tutorials |
local.citation.startingPage | 1 |
local.citation.endingPage | 5 |