Document typeConference lecture
PublisherEuropean Association for Computer Graphics (Eurographics)
Rights accessOpen Access
The increased availability and performance of mobile graphics terminals, including smartphones and tablets with high resolution screens and powerful GPUs, combined with the increased availability of high-speed mobile data connections, is opening the door to a variety of networked graphics applications. In this world, native apps or mobile sites coexist to reach the goal of providing us access to a wealth of multimedia information while we are on the move. This half-day tutorial provides a technical introduction to the mobile graphics world spanning the hardware-software spectrum, and explores the state of the art and key advances in specific application domains, including capture and acquisition, real-time high-quality 3D rendering and interactive exploration.
CitationAgus, M., Gobbetti, E., Marton, F., Pintore, G., Vázquez, P. Mobile graphics. A: Annual Conference of the European Association for Computer Graphics. "EG 2017: tutorials". Lyon: European Association for Computer Graphics (Eurographics), 2017, p. 1-5.
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