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dc.contributor.authorFairén González, Marta
dc.contributor.authorFarrés, Mariona
dc.contributor.authorMoyes Ardiaca, Jordi
dc.contributor.authorInsa, Esther
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2018-02-05T10:35:39Z
dc.date.available2018-02-05T10:35:39Z
dc.date.issued2017
dc.identifier.citationFairén, M., Farrés, M., Moyes, J., Insa, E. Virtual reality to teach anatomy. A: Annual Conference of the European Association for Computer Graphics. "Eurographics 2017: education papers". Lyon: European Association for Computer Graphics (Eurographics), 2017, p. 51-58.
dc.identifier.isbn1017-4656
dc.identifier.urihttp://hdl.handle.net/2117/113714
dc.description.abstractVirtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a VR session where they can directly inspect 3D models of several human organs by using Virtual Reality systems. Our systems allow the students to see the models directly visualized in 3D and to interact with them as if they were real. The experiment has involved 254 students of a Nursing Degree, enrolled in the Human anatomy and physiology course during 2 years (2 consecutive courses). It includes 10 3D models representing different anatomical structures which have been enhanced with meta-data to help the students understand the structure. In order to evaluate the students' satisfaction facing such a new teaching methodology, the students were asked to fill in a questionnaire with two categories. The first one measured whether or not, the teaching session using VR facilitates the understanding of the structures. The second one measured the student's satisfaction with this VR session. From the results we can see that the items most valuated are the use of the activity as a learning tool, and the satisfaction of the students' expectations. We can therefore conclude that VR session for teaching is a powerful learning tool that helps to understand the anatomical structures.
dc.format.extent8 p.
dc.language.isoeng
dc.publisherEuropean Association for Computer Graphics (Eurographics)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subjectÀrees temàtiques de la UPC::Ensenyament i aprenentatge
dc.subject.lcshHuman anatomy -- Study and teaching
dc.subject.lcshVirtual reality in education
dc.subject.lcshThree dimensional imaging in medicine
dc.subject.otherVirtual reality
dc.subject.otherHealth sciences
dc.subject.otherNursing
dc.subject.otherTeaching
dc.subject.otherComputer graphics
dc.titleVirtual reality to teach anatomy
dc.typeConference report
dc.subject.lemacAnatomia humana -- Ensenyament
dc.subject.lemacRealitat virtual en l'educació
dc.subject.lemacImatges tridimensionals en medicina
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.2312/eged.20171026
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://diglib.eg.org:443/handle/10.2312/eged20171026
dc.rights.accessOpen Access
local.identifier.drac21882102
dc.description.versionPostprint (published version)
dc.relation.projectidinfo:eu-repo/grantAgreement/MINECO/1PE/TIN2014-52211-C2-1-R
local.citation.authorFairén, M.; Farrés, M.; Moyes, J.; Insa, E.
local.citation.contributorAnnual Conference of the European Association for Computer Graphics
local.citation.pubplaceLyon
local.citation.publicationNameEurographics 2017: education papers
local.citation.startingPage51
local.citation.endingPage58


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