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dc.contributor.authorMwangi, Eunice
dc.contributor.authorDíaz Boladeras, Marta
dc.contributor.authorBarakova, Emilia
dc.contributor.authorCatalà Mallofré, Andreu
dc.contributor.authorRauterberg, Mattias
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Organització d'Empreses
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament d'Enginyeria de Sistemes, Automàtica i Informàtica Industrial
dc.date.accessioned2018-01-26T10:01:37Z
dc.date.available2018-01-26T10:01:37Z
dc.date.issued2017
dc.identifier.citationMwangi, E., Diaz, M., Barakova, E., Catala, A., Rauterberg, M. Can children take advantage of Nao gaze-based hints during gameplay?. A: Human-Agent Interaction. "HAI 2017: 5th International Conference on Human-Agent Interaction: Bielefeld, Germany: October 17-20, 2017: proceedings book". Bielefeld: Association for Computing Machinery (ACM), 2017, p. 421-424.
dc.identifier.urihttp://hdl.handle.net/2117/113245
dc.description.abstractThis paper presents a study that analyzes the effects of robots’ gaze hints on children's performance in a card-matching game. We conducted a within-subjects study, in which children played a card game “Memory” in the presence of a robot tutor in two sessions. In one session, the robot gave hints to help the child find matching cards by looking at the correct match and, in the other session, the robot only looked at the child and did not give them any help. Our findings show that the use of gaze hints (help condition) made the matching task significantly easier and that children used a significantly fewer number of tries than without help. This study provides guidelines on how to design interactive behaviors for robots taking the role of tutors to elicit help-seeking behavior in children.
dc.format.extent4 p.
dc.language.isoeng
dc.publisherAssociation for Computing Machinery (ACM)
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subjectÀrees temàtiques de la UPC::Informàtica::Robòtica
dc.subject.lcshHuman-computer interaction
dc.subject.lcshRobots
dc.subject.lcshRobotics
dc.subject.lcshArtificial intelligence
dc.subject.otherHuman-robot interaction
dc.subject.otherIntentions
dc.subject.otherNonverbal behavior
dc.subject.otherSocial robotics
dc.subject.otherChild-robot interaction
dc.subject.otherGaze-based interactions
dc.subject.otherIntentions
dc.subject.otherAttentional cues
dc.subject.otherFacial orientation
dc.titleCan children take advantage of Nao gaze-based hints during gameplay?
dc.typeConference lecture
dc.subject.lemacRobots
dc.subject.lemacInteracció persona-ordinador
dc.subject.lemacRobots en paral·lel -- Disseny i construcció
dc.subject.lemacIntel·ligència artificial
dc.contributor.groupUniversitat Politècnica de Catalunya. CETpD -Centre d'Estudis Tecnològics per a l'Atenció a la Dependència i la Vida Autònoma
dc.identifier.doi10.1145/3125739.3132613
dc.relation.publisherversionhttps://dl.acm.org/citation.cfm?id=3132613&dl=ACM&coll=DL
dc.rights.accessOpen Access
local.identifier.drac21869780
dc.description.versionPostprint (author's final draft)
local.citation.authorMwangi, E.; Diaz, M.; Barakova, E.; Catala, A.; Rauterberg, M.
local.citation.contributorHuman-Agent Interaction
local.citation.pubplaceBielefeld
local.citation.publicationNameHAI 2017: 5th International Conference on Human-Agent Interaction: Bielefeld, Germany: October 17-20, 2017: proceedings book
local.citation.startingPage421
local.citation.endingPage424


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Attribution-NonCommercial-NoDerivs 3.0 Spain
Except where otherwise noted, content on this work is licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain