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dc.contributor.authorRoglà Pujalt, Otger
dc.contributor.authorPelechano Gómez, Núria
dc.contributor.authorPatow, Gustavo Ariel
dc.contributor.otherUniversitat Politècnica de Catalunya. Departament de Ciències de la Computació
dc.date.accessioned2017-12-05T09:29:22Z
dc.date.available2017-12-05T09:29:22Z
dc.date.issued2017
dc.identifier.citationRoglà, O., Pelechano, N., Patow, G. Procedural semantic cities. A: Spanish Computer Graphics Conference. "CEIG 2017: XXVII Spanish Computer Graphics Conference: Sevilla, Spain, June 28-30, 2017". Sevilla: European Association for Computer Graphics (Eurographics), 2017, p. 113-120.
dc.identifier.isbn978-3-03868-046-8
dc.identifier.urihttp://hdl.handle.net/2117/111552
dc.description.abstractProcedural modeling of virtual cities has achieved high levels of realism with little effort from the user. One can rapidly obtain a large city using off-the-shelf software based on procedural techniques, such as the use of CGA. However in order to obtain realistic virtual cities it is necessary to include virtual humanoids that behave realistically adapting to such environment. The first step towards achieving this goal requires tagging the environment with semantics, which is a time consuming task usually done by hand. In this paper we propose a framework to rapidly generate virtual cities with semantics that can be used to drive the behavior of the virtual pedestrians. Ideally, the user would like to have some freedom between fully automatic generation and usage of pre-existing data. Existing data can be useful for two reasons: re-usability, and copying real cities fully or partly to develop virtual environments. In this paper we propose a framework to create such semantically augmented cities from either a fully procedural method, or using data from OpenStreetMap. Our framework has been integrated with Unreal Engine 4.
dc.format.extent8 p.
dc.language.isoeng
dc.publisherEuropean Association for Computer Graphics (Eurographics)
dc.subjectÀrees temàtiques de la UPC::Informàtica::Infografia
dc.subject.lcshVirtual reality
dc.subject.lcshThree dimensional imaging
dc.subject.otherModeling
dc.subject.otherVirtual cities
dc.titleProcedural semantic cities
dc.typeConference report
dc.subject.lemacRealitat virtual
dc.subject.lemacInfografia tridimensional
dc.contributor.groupUniversitat Politècnica de Catalunya. ViRVIG - Grup de Recerca en Visualització, Realitat Virtual i Interacció Gràfica
dc.identifier.doi10.2312/ceig.20171217
dc.description.peerreviewedPeer Reviewed
dc.relation.publisherversionhttps://diglib.eg.org/handle/10.2312/ceig20171217
dc.rights.accessOpen Access
local.identifier.drac21670684
dc.description.versionPostprint (published version)
local.citation.authorRoglà, O.; Pelechano, N.; Patow, G.
local.citation.contributorSpanish Computer Graphics Conference
local.citation.pubplaceSevilla
local.citation.publicationNameCEIG 2017: XXVII Spanish Computer Graphics Conference: Sevilla, Spain, June 28-30, 2017
local.citation.startingPage113
local.citation.endingPage120


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