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Automatic adjustment of rigs to extracted skeletons

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hdl:2117/11083

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Susín Sánchez, AntonioMés informacióMés informacióMés informació
Lligadas Rodríguez, Xavier
Ramírez, Jorge E.
Document typeConference report
Defense date2008
Rights accessRestricted access - publisher's policy
Attribution-NonCommercial-NoDerivs 3.0 Spain
This work is protected by the corresponding intellectual and industrial property rights. Except where otherwise noted, its contents are licensed under a Creative Commons license : Attribution-NonCommercial-NoDerivs 3.0 Spain
Abstract
In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method to automatically adjust a human-like character rig to an arbitrary human-like 3D mesh, using a extracted skeleton obtained from the input mesh. Our method is based on the selection and extraction of feature points, to find an equivalence between an extracted skeleton and the animation rig.
CitationSusín, A.; Lligadas, X.; Ramirez, J. Automatic adjustment of rigs to extracted skeletons. A: Conference on Articulated Motion and Deformable Objects. "V Conference on Articulated Motion and Deformable Objects". Mallorca: 2008, p. 409-418. 
URIhttp://hdl.handle.net/2117/11083
Publisher versionhttp://www.springerlink.com/content/q068885535v42721/fulltext.pdf
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