Urban gamification in architecture

Cita com:
hdl:2117/109624
Document typeConference report
Defense date2017
PublisherSpringer
Rights accessOpen Access
Abstract
This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed.
CitationFonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., Sanchez Riera, A. Urban gamification in architecture. A: World Conference on Information Systems and Technologies. "WorldCIST2017:Recent Advances in Information Systems and Technologies". Madeira: Springer, 2017, p. 335-341.
ISBN978-3-319-56540-8
Publisher versionhttps://link.springer.com/chapter/10.1007/978-3-319-56541-5_34
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